---
title: "Create a 3D Game"
content_type: collection
url: "https://learn.unity.com/collection/create-a-3d-game?language=en"
language: en
author: "Unity Technologies"
topics:
  - "Design"
  - "Editor Essentials"
  - "Physics"
  - "Scripting"
  - "Animation"
last_updated: "2026-08-13T18:53:02.000Z"
---

# Create a 3D Game

Build a complete 3D game in Unity 6 — from Rigidbody physics and C# scripting to enemy AI, Cinemachine cameras, and audio. Verified tutorials for developers building FPS, open world, stealth, and third-person games in Unity.

## Build your first game

_Ship something small and finish it. A small finished game teaches you more than an abandoned big one._

- [3D Beginner Game: Roll-a-Ball](https://learn.unity.com/course/roll-a-ball?language=en) ([md](https://learn.unity.com/course/roll-a-ball.md?language=en)) — Build a Roll-a-Ball game from scratch. You'll add Rigidbody physics, create collectibles, write a scoring system with UI, implement a win condition, and optionally add AI Navigation. 2h 50m.
- [Create with Code](https://learn.unity.com/course/create-with-code?language=en) ([md](https://learn.unity.com/course/create-with-code.md?language=en)) — With Create with Code, you'll learn C# by doing — tackle programming challenges and quizzes as you iterate on prototypes, building toward a single personal project from start to finish. 33h 30m.

## Understand the tools

- [The physics system: forces, colliders & triggers](https://docs.unity3d.com/Manual/PhysicsSection.html) — Nearly every 3D game mechanic runs through Unity's physics system.
- [Design loops and levels that keep players engaged](https://unity.com/resources/game-designer-playbook) — The Game Designer's Playbook

## Go beyond the basics

_These are the systems that separate a prototype from a product._

- [3D Stealth Game: Haunted House](https://learn.unity.com/course/3d-stealth-game-haunted-house?language=en) ([md](https://learn.unity.com/course/3d-stealth-game-haunted-house.md?language=en)) — Build a 3D stealth game from an empty scene. You'll set up player movement, animate with state machines, add patrolling enemies using NavMesh, set up Cinemachine cameras, and add audio. 4h.
- [Junior Programmer](https://learn.unity.com/pathway/junior-programmer?language=en) ([md](https://learn.unity.com/pathway/junior-programmer.md?language=en)) — A 12-week guided pathway covering version control, debugging, project management, data structures, OOP principles, and build a portfolio. Prepares you for Unity Certification.
- [Weekly Unity tips](https://www.youtube.com/playlist?list=PLX2vGYjWbI0SUyNX-WuICwLqNQX2Fb4o8) — Short weekly tips on editor shortcuts and workflow.
- [Cinemachine: professional camera systems without code](https://docs.unity3d.com/Packages/com.unity.cinemachine@latest/) — Handles follow cameras, cutscenes, and dolly tracks.
- [Unity AI in action: 13 practical demos](https://www.youtube.com/playlist?list=PLX2vGYjWbI0R8KK-I3ykVKrFggJB8isEd) — Agentic Assistant, AI Gateway, and MCP Server through real 3D development scenarios.
- [Creative Core: Animation](https://learn.unity.com/course/creative-core-animation?language=en) ([md](https://learn.unity.com/course/creative-core-animation.md?language=en)) — Learn to animate objects and characters directly in Unity, and configure animations imported from DCC tools or the Asset Store. This Creative Core course covers keyframed sequences, animator controllers, and humanoid rigs — the core skills behind bringing any scene to life.
