---
title: "Challenge 4: Create NavMesh Off Links"
content_type: tutorial
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last_updated: "2026-08-04T14:21:41.000Z"
---

# Challenge 4: Create NavMesh Off Links

Learn to configure NavMesh Off Links so a NavMesh agent can move between separate NavMeshes.

_Configure NavMesh Off Links to allow NavMesh Agents to move from one NavMesh to another_

## 1. Add NavMesh Off Links

1\. Create a new GameObject called OffLink and position it at the highest balcony in the scene (around (-3.5, 3.3, 34.5), and add a NavmeshLink Component to the OffLink GameObject

![](https://connect-mediagw.unity.com/h1/20200915/learn/images/e2e664cb-9848-46aa-b503-3feee00e6529_unnamed__7_.png)

2\. Configure the Starting position to be (0, 0, 0) so it is at the OffLink GameObject’s Position and configure the End position to be at the balcony across the corridor.

![](https://connect-mediagw.unity.com/h1/20200915/learn/images/167e4d56-03fc-4715-af9b-c7613c2a96e3_unnamed__8_.png)

![](https://connect-mediagw.unity.com/h1/20200915/learn/images/eb902d2f-f0b5-4e7a-ac46-287f3215e8a8_unnamed__9_.png)

3\. Click Play and test the OffLink by clicking on each balcony to instruct the Player to move from point to point.

![](https://connect-mediagw.unity.com/h1/20200915/learn/images/8660c3ea-9b72-4a14-ae64-9f7dc01dcb02_CrSZIJg1P5.gif)
