---
title: "Recorded Live Session - Getting Started with AI Pathfinding"
content_type: tutorial
url: "https://learn.unity.com/course/beginner-ai-pathfinding/tutorial/recorded-live-session-getting-started-with-ai-pathfinding?language=en"
language: en
container_type: course
container_title: "Getting Started with AI Pathfinding"
container_url: "https://learn.unity.com/course/beginner-ai-pathfinding.md?language=en"
standalone_markdown_url: "https://learn.unity.com/tutorial/recorded-live-session-getting-started-with-ai-pathfinding.md?language=en"
previous_title: "Challenge 4: Create NavMesh Off Links"
previous_url: "https://learn.unity.com/course/beginner-ai-pathfinding/tutorial/challenge-4-create-navmesh-off-links?language=en"
previous_markdown_url: "https://learn.unity.com/course/beginner-ai-pathfinding/tutorial/challenge-4-create-navmesh-off-links.md?language=en"
next_title: "Submissions - Getting Started with AI Pathfinding"
next_url: "https://learn.unity.com/course/beginner-ai-pathfinding/tutorial/submissions-getting-started-with-ai-pathfinding?language=en"
next_markdown_url: "https://learn.unity.com/course/beginner-ai-pathfinding/tutorial/submissions-getting-started-with-ai-pathfinding.md?language=en"
difficulty: beginner
duration_minutes: 60
unity_version:
  - "2019.4"
supported_unity_versions:
  - name: "2019.4"
    url: "https://learn.unity.com/tutorial/recorded-live-session-getting-started-with-ai-pathfinding.md?language=en&version=2019.4"
last_updated: "2026-08-04T14:23:14.000Z"
---

# Recorded Live Session - Getting Started with AI Pathfinding

Watch a guided session on Unity Pathfinding to define NavMeshes, Agents, Obstacles, and Links for robust AI navigation.

Watch the recording of this live session where a Unity Certified Instructor teaches participants about Unity's Pathfinding system. The associated project contains an AI character, and Scene geometry that features doors, stairs, ramps and multiple NavMesh areas for Off-Link use. Throughout this session, you will learn how to:

- Define NavMeshes
- Define NavMesh Agents
- Define NavMesh Obstacles
- Define NavMesh Links
- Generate NavMeshes on mesh surfaces a Scene
- Adjust NavMeshes to accommodate common environmental features such as walls and doorways
- Apply and configure NavMesh Agent components to characters in the Scene to allow them to use existing NavMeshes
- Create stationary and dynamic NavMesh Obstacles to further define the Scene
- Automatically generate NavMesh Off-Links to provide additional pathfinding routes for Agents

## 1. Recorded Live Session - September 22, 2020

[Video](https://connect-mediagw.unity.com/h1/20200922/videos/320e6ab2-db6e-4e1f-b681-02e6ab8dae44_GMT20200922_165235_Getting_St_1920x1080.mp4)
