---
title: "Arrays"
content_type: tutorial
url: "https://learn.unity.com/course/beginner-scripting/tutorial/arrays-9o?language=en"
language: en
container_type: course
container_title: "Beginner Scripting"
container_url: "https://learn.unity.com/course/beginner-scripting.md?language=en&version=2021.3"
standalone_markdown_url: "https://learn.unity.com/tutorial/arrays-9o.md?language=en&version=2021.3"
previous_title: "Instantiate"
previous_url: "https://learn.unity.com/course/beginner-scripting/tutorial/instantiate?language=en&version=2021.3"
previous_markdown_url: "https://learn.unity.com/course/beginner-scripting/tutorial/instantiate.md?language=en&version=2021.3"
next_title: "Invoke"
next_url: "https://learn.unity.com/course/beginner-scripting/tutorial/invoke-2d?language=en&version=2021.3"
next_markdown_url: "https://learn.unity.com/course/beginner-scripting/tutorial/invoke-2d.md?language=en&version=2021.3"
difficulty: beginner
duration_minutes: 5
unity_version:
  - "2021.3"
supported_unity_versions:
  - name: "2021.3"
    url: "https://learn.unity.com/course/beginner-scripting/tutorial/arrays-9o.md?language=en&version=2021.3"
last_updated: "2026-10-07T22:10:52.000Z"
---

# Arrays

Learn to use arrays in C# to group related variables into a structure that is easier to manage in your scripts.

Using arrays to collect variables together into a more manageable form.

Previous: [Instantiate](https://learn.unity.com/tutorial/instantiate?projectId=5c8920b4edbc2a113b6bc26a)

Next: [Invoke](https://learn.unity.com/tutorial/invoke-2d?projectId=5c8920b4edbc2a113b6bc26a)

## 1. Arrays

[Video](https://connect-mediagw.unity.com/h1/20220104/videos/a318b41a-b0db-4de9-b28b-37e1238d97ce_U_Beginner_23_Arrays.mp4) ([Transcript (en)](https://connect-mediagw.unity.com/h1/20220104/bc9992d2-189d-4551-b496-01945f8a9d64_B_24_Arrays.vtt))

```csharp
using UnityEngine;
using System.Collections;

public class Arrays : MonoBehaviour
{
    public GameObject[] players;

    void Start ()
    {
        players = GameObject.FindGameObjectsWithTag("Player");
        
        for(int i = 0; i < players.Length; i++)
        {
            Debug.Log("Player Number "+i+" is named "+players[i].name);
        }
    }
}
```
