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last_updated: "2026-08-04T14:22:28.000Z"
---

# Enumerations

Learn to declare and use enumerations in C# to group related constant values in your scripts.

Enumerations allow you to create a collection of related constants. In this video you will learn how to declare and use enumerations in your code.

This tutorial is included in the [Beginner Scripting project](https://learn.unity.com/project/beginner-gameplay-scripting).

Previous: [Invoke](https://learn.unity.com/tutorial/invoke-2d?projectId=5c8920b4edbc2a113b6bc26a)

Next: [Switch Statements](https://learn.unity.com/tutorial/switch-statements?projectId=5c8920b4edbc2a113b6bc26a)

## Enumerations

[Video](https://connect-mediagw.unity.com/h1/20220104/videos/c2d4c50d-f50f-496f-b502-99cb05dc87f1_U_Beginner_25_Enumerations.mp4)

## **EnumScript**

```csharp
using UnityEngine;
using System.Collections;

public class EnumScript : MonoBehaviour 
{
    enum Direction {North, East, South, West};

        void Start () 
    {
        Direction myDirection;
        
        myDirection = Direction.North;
    }
    
    Direction ReverseDirection (Direction dir)
    {
        if(dir == Direction.North)
            dir = Direction.South;
        else if(dir == Direction.South)
            dir = Direction.North;
        else if(dir == Direction.East)
            dir = Direction.West;
        else if(dir == Direction.West)
            dir = Direction.East;
        
        return dir;     
    }
}
```
