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title: "5. Modifying Art Assets and Making Them Yours, Part 2"
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# 5. Modifying Art Assets and Making Them Yours, Part 2

Learn practical tips for quickly adapting inexpensive assets and understand when external tools may slow your Unity workflow.

There are countless websites filled to the brim with free or cheap assets you can use for your game. In this lesson, I go over four tips on modifying them quickly so you can finish a game, and I go over how the industry-standard external tools can actually be a hindrance.

Additional links:

[Article - "Rapid Level Creation On A Budget With Google Warehouse And Unity - No Artist Required" by Jamie Fristrom](https://www.gamasutra.com/blogs/JamieFristrom/20130530/193334/Rapid_Level_Creation_On_A_Budget_With_Google_Warehouse_And_Unity_Pro__No_Artist_Required.php)

[Textures.com](https://www.textures.com/)

[Blender.org - Free, open-source 3D modeling software](https://www.blender.org/)

[ProBuilder in Unity (free)](https://unity3d.com/unity/features/worldbuilding/probuilder)

[Mixamo animation library (Adobe subscription required)](https://www.mixamo.com/#/)

## 1. Modifying Art Assets and Making Them Yours, Part 2

[Video](https://connect-mediagw.unity.com/h1/20201029/videos/4a28da3e-7025-455e-9e79-2b38436f0f56_03_05_ModifyingAssetsPt2.mp4) ([Transcript (en)](https://connect-mediagw.unity.com/h1/20201029/2b89670c-dcf1-40d0-88e1-2cf4815da5f4_03_05_ModifyingAssetsPt2.vtt))
