---
title: "Creative Core: Animation"
content_type: course
url: "https://learn.unity.com/course/creative-core-animation?language=en"
language: en
difficulty: beginner
duration_minutes: 300
unity_version:
  - "6.0"
supported_unity_versions:
  - name: "6.0"
    url: "https://learn.unity.com/course/creative-core-animation.md?language=en&version=6.0"
  - name: "2022.3"
    url: "https://learn.unity.com/course/creative-core-animation.md?language=en&version=2022.3"
  - name: "2021.3"
    url: "https://learn.unity.com/course/creative-core-animation.md?language=en&version=2021.3"
  - name: "2020.3"
    url: "https://learn.unity.com/course/creative-core-animation.md?language=en&version=2020.3"
last_updated: "2026-08-04T14:20:39.000Z"
---

# Creative Core: Animation

The world around you is in constant motion. The same is true for digital worlds. A static environment tends to appear unfinished, or cold and unfeeling; animation is all about creating the illusion of life.

In this mission, you will learn how to create animations in the Unity editor and how to configure animations imported from an external program. You’ll apply these concepts to add animation to objects and characters in your scenes, and even control when the animation gets played.

By the end of this mission, you’ll be able to:

- Describe the relationship between different animation components.
- Create simple keyframed 3D animation sequences.
- Describe key components of an animator controller.
- Configure Animation Clips imported from digital content creation (DCC) software or the Asset Store for use in a project.
- Configure a humanoid rig for use with the Humanoid Animation system.

About this learning experience

This project is a standalone learning experience which uses content developed for the [Creative Core pathway](https://learn.unity.com/pathway/creative-core). You’ll find everything you need to get started with animation in Unity, but you may also notice references to the guided learning journey for that pathway.

If you decide that you’d like to complete the whole [Creative Core pathway](https://learn.unity.com/pathway/creative-core), you can start at any time. You’ll receive credit for any tutorials that you have already completed when you do.

## Contents

- [Get started with animation](https://learn.unity.com/course/creative-core-animation/tutorial/get-started-with-animation?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-animation/tutorial/get-started-with-animation.md?language=en&version=6.0)) — Get an overview of an animator’s role, set up your project, and identify common rig types and their uses.
- [Create your first 3D animations](https://learn.unity.com/course/creative-core-animation/tutorial/create-your-first-3d-animations?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-animation/tutorial/create-your-first-3d-animations.md?language=en&version=6.0)) — Learn core animation principles in Unity by animating a ball with Animation Clips, keyframes, and Record Mode.
- [Refine your animation](https://learn.unity.com/course/creative-core-animation/tutorial/refine-your-animation?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-animation/tutorial/refine-your-animation.md?language=en&version=6.0)) — Use the curves editor to edit Animation Curves, manage keyframes, and record GameObject animation.
- [Control animation with an Animator](https://learn.unity.com/course/creative-core-animation/tutorial/control-animation-with-an-animator?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-animation/tutorial/control-animation-with-an-animator.md?language=en&version=6.0)) — Build an animated proximity door while learning Animators, Animator Controllers, parameters, and basic state machines.
- [Import animation](https://learn.unity.com/course/creative-core-animation/tutorial/import-animation?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-animation/tutorial/import-animation.md?language=en&version=6.0)) — Configure imported animation, set up humanoid rigs and Animator Controllers, and manage shared clips and parameters in an existing project.
- [Challenge: Bring the scene to life](https://learn.unity.com/course/creative-core-animation/tutorial/challenge-bring-the-scene-to-life?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-animation/tutorial/challenge-bring-the-scene-to-life.md?language=en&version=6.0))
- [Creative Core: Animation Quiz](https://learn.unity.com/course/creative-core-animation/quiz/creative-core-animation-quiz?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-animation/quiz/creative-core-animation-quiz.md?language=en&version=6.0)) — Check your understanding of key animation concepts and workflows covered in the Creative Core: Animation mission.
