---
title: "Creative Core: Prototyping"
content_type: course
url: "https://learn.unity.com/course/creative-core-prototyping?language=en"
language: en
difficulty: beginner
duration_minutes: 250
unity_version:
  - "6.0"
supported_unity_versions:
  - name: "6.0"
    url: "https://learn.unity.com/course/creative-core-prototyping.md?language=en&version=6.0"
  - name: "2022.3"
    url: "https://learn.unity.com/course/creative-core-prototyping.md?language=en&version=2022.3"
  - name: "2021.3"
    url: "https://learn.unity.com/course/creative-core-prototyping.md?language=en&version=2021.3"
  - name: "2020.3"
    url: "https://learn.unity.com/course/creative-core-prototyping.md?language=en&version=2020.3"
last_updated: "2026-08-04T14:20:39.000Z"
---

# Creative Core: Prototyping

Before you get caught up in developing your dream project, it’s important to start a little smaller and create a prototype. Prototyping gives you the opportunity to work out what should really be at the heart of the real-time experience you want to make and to test out different approaches to achieve that.

In this mission, you’ll learn about some different approaches to prototyping and explore an example we’ve created as you work on your own prototype. This learning experience is about process rather than a set outcome; if you’re new to prototyping, we hope you’ll find something useful no matter what you want to create!

By the time you complete this learning experience, you’ll be able to:

- Determine the appropriate prototyping approach for a specific project.
- Decide the critical project features required in order to create a functional prototype.
- Create a functional prototype in Unity.
- Integrate external assets and tools into your prototype.
- Refine a prototype environment using ProBuilder and Terrain.
- Test a basic experience prototype.

About this learning experience

This project is a standalone learning experience which uses content developed for the [Creative Core pathway](https://learn.unity.com/pathway/creative-core). You’ll find everything you need to get started with prototyping in Unity, but you may also notice references to the guided learning journey for that pathway.

If you decide that you’d like to complete the whole [Creative Core pathway](https://learn.unity.com/pathway/creative-core), you can start at any time. You’ll receive credit for any tutorials that you have already completed when you do.

## Contents

- [Get started with prototyping](https://learn.unity.com/course/creative-core-prototyping/tutorial/get-started-with-prototyping-3?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-prototyping/tutorial/get-started-with-prototyping-3.md?language=en&version=6.0)) — Learn why prototyping matters and how rapid and evolutionary approaches shape your real-time experience.
- [Choose a prototype idea](https://learn.unity.com/course/creative-core-prototyping/tutorial/choose-a-prototype-idea-3?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-prototyping/tutorial/choose-a-prototype-idea-3.md?language=en&version=6.0)) — Learn to choose a prototype concept, define its target users, and write a clear elevator pitch for your idea.
- [Plan and scope your prototype](https://learn.unity.com/course/creative-core-prototyping/tutorial/plan-and-scope-your-prototype-3?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-prototyping/tutorial/plan-and-scope-your-prototype-3.md?language=en&version=6.0)) — Plan a detailed prototype by scoping features, defining requirements, and outlining a minimum functional version.
- [Create your greybox prototype](https://learn.unity.com/course/creative-core-prototyping/tutorial/create-your-greybox-prototype-3?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-prototyping/tutorial/create-your-greybox-prototype-3.md?language=en&version=6.0)) — Start building in Unity by greyboxing a simple 3D prototype and importing a third-party character controller.
- [Build on your basic prototype](https://learn.unity.com/course/creative-core-prototyping/tutorial/build-on-your-basic-prototype-3?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-prototyping/tutorial/build-on-your-basic-prototype-3.md?language=en&version=6.0)) — Develop your greybox prototype by iterating, evaluating against goals, and organizing assets and third-party resources.
- [Enhance your prototype with ProBuilder](https://learn.unity.com/course/creative-core-prototyping/tutorial/enhance-your-prototype-with-probuilder-3?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-prototyping/tutorial/enhance-your-prototype-with-probuilder-3.md?language=en&version=6.0)) — Use ProBuilder to model, texture, and set up colliders for basic prototype geometry directly in the Unity Editor.
- [Enhance your prototype with Terrain](https://learn.unity.com/course/creative-core-prototyping/tutorial/enhance-your-prototype-with-terrain-3?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-prototyping/tutorial/enhance-your-prototype-with-terrain-3.md?language=en&version=6.0)) — Explore how to create and customize Terrain in Unity 2021.3 LTS to support your prototype’s landscape.
- [Test your prototype](https://learn.unity.com/course/creative-core-prototyping/tutorial/test-your-prototype-3?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-prototyping/tutorial/test-your-prototype-3.md?language=en&version=6.0)) — Learn to apply multiple testing types, run acceptance tests, find unexpected behavior, and conduct user testing for a prototype.
- [Creative Core: Prototyping quiz](https://learn.unity.com/course/creative-core-prototyping/quiz/creative-core-prototyping-quiz?language=en&version=6.0) ([md](https://learn.unity.com/course/creative-core-prototyping/quiz/creative-core-prototyping-quiz.md?language=en&version=6.0)) — Test your understanding of beginner-level prototyping workflows in Unity.
