---
title: "Creating a City Crowd"
content_type: tutorial
url: "https://learn.unity.com/course/crowd-simulation/tutorial/creating-a-city-crowd?language=en"
language: en
container_type: course
container_title: "Crowd Simulation"
container_url: "https://learn.unity.com/course/crowd-simulation.md?language=en&version=2021.3"
standalone_markdown_url: "https://learn.unity.com/tutorial/creating-a-city-crowd.md?language=en&version=2021.3"
previous_title: "Moving As One"
previous_url: "https://learn.unity.com/course/crowd-simulation/tutorial/moving-as-one?language=en&version=2021.3"
previous_markdown_url: "https://learn.unity.com/course/crowd-simulation/tutorial/moving-as-one.md?language=en&version=2021.3"
next_title: "Fleeing"
next_url: "https://learn.unity.com/course/crowd-simulation/tutorial/fleeing-i?language=en&version=2021.3"
next_markdown_url: "https://learn.unity.com/course/crowd-simulation/tutorial/fleeing-i.md?language=en&version=2021.3"
difficulty: intermediate
duration_minutes: 25
unity_version:
  - "2021.3"
supported_unity_versions:
  - name: "6.0"
    url: "https://learn.unity.com/tutorial/creating-a-city-crowd.md?language=en&version=6.0"
  - name: "2021.3"
    url: "https://learn.unity.com/course/crowd-simulation/tutorial/creating-a-city-crowd.md?language=en&version=2021.3"
  - name: "2019.4"
    url: "https://learn.unity.com/course/crowd-simulation/tutorial/creating-a-city-crowd.md?language=en&version=2019.4"
  - name: "2019.3"
    url: "https://learn.unity.com/course/crowd-simulation/tutorial/creating-a-city-crowd.md?language=en&version=2019.3"
  - name: "2019.2"
    url: "https://learn.unity.com/course/crowd-simulation/tutorial/creating-a-city-crowd.md?language=en&version=2019.2"
  - name: "2019.1"
    url: "https://learn.unity.com/course/crowd-simulation/tutorial/creating-a-city-crowd.md?language=en&version=2019.1"
last_updated: "2026-08-04T14:22:52.000Z"
---

# Creating a City Crowd

Build a crowded city scene by configuring a NavMesh and scripting animated humanoid agents along sidewalks.

In this tutorial students will set up a NavMesh with numerous animated humanoid agents and begin programming a crowded street scene.  Next, students will finalise their work on creating a crowded city scape where humanoid agents walk from one end of a sidewalk to another.

## Materials

- [Characters.zip](https://unity-connect-prd.storage.googleapis.com/20220916/dc541fa7-96ab-4018-beda-39ce916caadc/Characters.zip)
- [CrowdStarter.zip](https://unity-connect-prd.storage.googleapis.com/20220916/55ef2da3-8e32-4ccb-85dd-0d2b00d54ab2/CrowdStarter.zip)
- [S0903Solution.zip](https://unity-connect-prd.storage.googleapis.com/20220916/1a060de8-0140-4309-99a3-90d0eb422e34/S0903Solution.zip)

## 1. Creating a City Crowd Part 1

[Video](https://connect-mediagw.unity.com/h1/20220906/videos/edea7c58-02f3-4a76-9faf-1049ceefa88d_S0902.mp4) ([Transcript (en)](https://connect-mediagw.unity.com/h1/20221012/b44ee988-1b13-498a-b1ad-824fe0ea05fa_S0902.vtt))

## 2. Creating a City Crowd Part 2

[Video](https://connect-mediagw.unity.com/h1/20220906/videos/2b7bee91-77f8-43ab-a3d8-5be1c66e6077_S0903.mp4) ([Transcript (en)](https://connect-mediagw.unity.com/h1/20221012/1f60d578-3484-457a-970a-88cb167dc684_S0903.vtt))

In this lecture  students will finalise their work on creating a crowded city scape where humanoid agents walk from one end of a sidewalk to another.
