---
title: "Audio Mixing for Tanks"
content_type: tutorial
url: "https://learn.unity.com/course/intermediate-3d-game-development/unit/tanks-tutorial/tutorial/audio-mixing-for-tanks?language=en"
language: en
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container_title: "Intermediate 3D Game Development"
container_url: "https://learn.unity.com/course/intermediate-3d-game-development.md?language=en"
unit_title: "Tanks "
unit_url: "https://learn.unity.com/course/intermediate-3d-game-development/unit/tanks-tutorial?language=en"
standalone_markdown_url: "https://learn.unity.com/tutorial/audio-mixing-for-tanks.md?language=en"
previous_title: "Game Managers"
previous_url: "https://learn.unity.com/course/intermediate-3d-game-development/unit/tanks-tutorial/tutorial/game-managers?language=en"
previous_markdown_url: "https://learn.unity.com/course/intermediate-3d-game-development/unit/tanks-tutorial/tutorial/game-managers.md?language=en"
next_title: "2D Roguelike Setup and Assets"
next_url: "https://learn.unity.com/course/intermediate-3d-game-development/unit/2d-roguelike-tutorial-legacy/tutorial/2d-roguelike-setup-and-assets?language=en"
next_markdown_url: "https://learn.unity.com/course/intermediate-3d-game-development/unit/2d-roguelike-tutorial-legacy/tutorial/2d-roguelike-setup-and-assets.md?language=en"
difficulty: intermediate
duration_minutes: 10
unity_version:
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supported_unity_versions:
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    url: "https://learn.unity.com/tutorial/audio-mixing-for-tanks.md?language=en&version=5.x"
last_updated: "2026-08-04T14:22:26.000Z"
---

# Audio Mixing for Tanks

See how to mix and balance game audio so sound effects dynamically duck music levels in the Unity Tanks project.

This segment of the [Unity Tanks project](https://learn.unity.com/project/tanks-tutorial) demonstrates how to balance the audio implemented in the game, creating a dynamic mix where our sound effects duck the volume of our music.

## Materials

- [Tanks! Tutorial](https://assetstore.unity.com/packages/essentials/tutorial-projects/tanks-tutorial-46209)

## 1. Audio Mixing

Phase 8 teaches you how to balance the audio implemented in the game, creating a dynamic mix where our sound effects duck the volume of our music.

[Video](http://www.youtube.com/watch?v=h1vWeglOS_w)
