---
title: "Challenge: Configure the Global Volume"
content_type: tutorial
url: "https://learn.unity.com/course/introduction-to-post-processing-stack/tutorial/configure-the-global-volume?language=en"
language: en
container_type: course
container_title: "Introduction to Post Processing Stack"
container_url: "https://learn.unity.com/course/introduction-to-post-processing-stack.md?language=en&version=2019.4"
standalone_markdown_url: "https://learn.unity.com/tutorial/configure-the-global-volume.md?language=en&version=2019.4"
previous_title: "Post Processing Effects: Color Grading"
previous_url: "https://learn.unity.com/course/introduction-to-post-processing-stack/tutorial/post-processing-effects-color-grading-2019-3?language=en&version=2019.4"
previous_markdown_url: "https://learn.unity.com/course/introduction-to-post-processing-stack/tutorial/post-processing-effects-color-grading-2019-3.md?language=en&version=2019.4"
next_title: "Post Process Volumes"
next_url: "https://learn.unity.com/course/introduction-to-post-processing-stack/tutorial/post-process-volumes?language=en&version=2019.4"
next_markdown_url: "https://learn.unity.com/course/introduction-to-post-processing-stack/tutorial/post-process-volumes.md?language=en&version=2019.4"
difficulty: beginner
duration_minutes: 15
unity_version:
  - "2019.3"
  - "2019.4"
supported_unity_versions:
  - name: "2019.3"
    url: "https://learn.unity.com/tutorial/configure-the-global-volume.md?language=en&version=2019.3"
  - name: "2019.4"
    url: "https://learn.unity.com/course/introduction-to-post-processing-stack/tutorial/configure-the-global-volume.md?language=en&version=2019.4"
last_updated: "2026-08-04T14:22:03.000Z"
---

# Challenge: Configure the Global Volume

Configure the Global Volume to control post-processing effects across your entire Scene.

In this exercise, you will configure the Global Volume

## 1. Configuring the Global Volume

To see the Post Processing effects take place, configure the Global Volume’s Profile to use a set of desired effects.

**1.** With the Global Post Processing Volume GameObject selected, create a new Post Processing Profile

![](https://connect-mediagw.unity.com/h1/20200615/learn/images/aa3f72e3-0009-4a46-a325-b8e374af165e_image2.png)

**2.** Add and configure a few Post Processing Effects:
   **a.** Ambient Occlusion
   **b.** Bloom
   **c.** Vignette

![](https://connect-mediagw.unity.com/h1/20200615/learn/images/3bfff298-fef2-4222-b8b0-b698228a46e4_image11.png)
