---
title: "Practical Game Accessibility"
content_type: course
url: "https://learn.unity.com/course/practical-game-accessibility?language=en"
language: en
difficulty: intermediate
duration_minutes: 760
unity_version:
  - "2022.3"
supported_unity_versions:
  - name: "2022.3"
    url: "https://learn.unity.com/course/practical-game-accessibility.md?language=en&version=2022.3"
  - name: "2021.3"
    url: "https://learn.unity.com/course/practical-game-accessibility.md?language=en&version=2021.3"
available_languages:
  - name: "en"
    url: "https://learn.unity.com/course/practical-game-accessibility.md?language=en"
  - name: "ja"
    url: "https://learn.unity.com/course/practical-game-accessibility-jp.md?language=ja"
last_updated: "2026-08-04T14:20:51.000Z"
---

# Practical Game Accessibility

When you make a game, you’re crafting a shared experience. Whether your game is a private gift for one person or a global commercial release, for solo play or many players, it’s an invitation to connect with and respond to your ideas as a creator. When you make your game more accessible, you’re extending that invitation to a wider and more diverse audience.

This course is a practical introduction to accessibility for intermediate creators. As you complete it, you’ll choose a game to create and work on making that game as accessible as possible.

By the end of the course, you’ll be able to:

- Apply an inclusive design approach to your work as a creator
- Identify critical accessibility requirements for your projects
- Implement accessibility review and feedback cycles throughout development
- Design and develop features using an inclusive design approach
- Maintain a focus on accessibility while adapting to constraints and emerging project needs

## Contents

### [Welcome to the course](https://learn.unity.com/course/practical-game-accessibility/unit/welcome-to-the-course?language=en&version=2022.3)

In this introductory project, you’ll learn more about the Practical Game Accessibility course and reflect on how you can use this course to achieve your goals as a creator.

- [Welcome to the course](https://learn.unity.com/course/practical-game-accessibility/unit/welcome-to-the-course/tutorial/welcome-to-the-course-1?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/welcome-to-the-course/tutorial/welcome-to-the-course-1.md?language=en&version=2022.3)) — Get an overview of the Practical Game Accessibility course, who it is for, and how it is organized.
- [Accessibility in games](https://learn.unity.com/course/practical-game-accessibility/unit/welcome-to-the-course/tutorial/who-gets-to-play-games?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/welcome-to-the-course/tutorial/who-gets-to-play-games.md?language=en&version=2022.3)) — Explore why accessibility matters for players, review key terminology, and connect with the broader accessibility community.
- [Explore the vertical slice](https://learn.unity.com/course/practical-game-accessibility/unit/welcome-to-the-course/tutorial/explore-out-of-circulation?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/welcome-to-the-course/tutorial/explore-out-of-circulation.md?language=en&version=2022.3)) — Play the Out of Circulation case study and capture your first impressions of its point-and-click narrative design.
- [Set your learning goal](https://learn.unity.com/course/practical-game-accessibility/unit/welcome-to-the-course/tutorial/set-your-learning-goal?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/welcome-to-the-course/tutorial/set-your-learning-goal.md?language=en&version=2022.3)) — In this tutorial, you set a personal learning goal and create a development log to track your progress through the course.

### [Inclusive design and accessibility](https://learn.unity.com/course/practical-game-accessibility/unit/inclusive-design-and-accessibility?language=en&version=2022.3)

It can be very tempting to work on planning and creating your game straight away. That drive to bring an idea to life is a core part of being a creator, whatever your medium. However, if you take time now to explore the underlying principles of inclusive design and accessibility, you’ll give yourself a strong foundation as you work on your game. The principles are also deeply practical. Your work starts now!

- [What is inclusive design?](https://learn.unity.com/course/practical-game-accessibility/unit/inclusive-design-and-accessibility/tutorial/what-is-inclusive-design?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/inclusive-design-and-accessibility/tutorial/what-is-inclusive-design.md?language=en&version=2022.3)) — Learn the basics of inclusive design and apply this framework as you create your own game.
- [Inclusive design in practice](https://learn.unity.com/course/practical-game-accessibility/unit/inclusive-design-and-accessibility/tutorial/inclusive-design-in-practice?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/inclusive-design-and-accessibility/tutorial/inclusive-design-in-practice.md?language=en&version=2022.3)) — Apply inclusive design principles to a sample scenario and assess the accessibility of a game you enjoy.
- [Digital accessibility](https://learn.unity.com/course/practical-game-accessibility/unit/inclusive-design-and-accessibility/tutorial/digital-accessibility?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/inclusive-design-and-accessibility/tutorial/digital-accessibility.md?language=en&version=2022.3)) — Explore core concepts of digital accessibility and assess your current understanding of accessibility in games.
- [Accessibility standards and guidelines](https://learn.unity.com/course/practical-game-accessibility/unit/inclusive-design-and-accessibility/tutorial/accessibility-standards-and-guidelines?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/inclusive-design-and-accessibility/tutorial/accessibility-standards-and-guidelines.md?language=en&version=2022.3)) — Learn how accessibility standards and guideline resources help you design more inclusive, user-focused games.
- [Investigate accessibility in games](https://learn.unity.com/course/practical-game-accessibility/unit/inclusive-design-and-accessibility/tutorial/investigate-accessibility-in-games?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/inclusive-design-and-accessibility/tutorial/investigate-accessibility-in-games.md?language=en&version=2022.3)) — Investigate a game accessibility topic of your choice to deepen your understanding of inclusive design.

### [Project pre-production](https://learn.unity.com/course/practical-game-accessibility/unit/project-pre-production?language=en&version=2022.3)

You’re now ready to plan your game. This is a critical stage of the creative process, especially when you are focusing on accessibility. The preparation, exploration, and scoping that you do in this stage will have a direct impact on your experience when you begin design and development.

In this project, you’ll choose and scope a concept for your game with your target players in mind. You’ll also use accessibility guidelines to help you prepare a plan for production.

- [Choose and craft your concept](https://learn.unity.com/course/practical-game-accessibility/unit/project-pre-production/tutorial/choose-and-craft-your-concept?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/project-pre-production/tutorial/choose-and-craft-your-concept.md?language=en&version=2022.3)) — Turn a simple game idea into a clear, detailed concept you can build on in Unity.
- [Consider your target players](https://learn.unity.com/course/practical-game-accessibility/unit/project-pre-production/tutorial/consider-your-target-players?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/project-pre-production/tutorial/consider-your-target-players.md?language=en&version=2022.3)) — Define your target players, analyze their needs, and build user personas to guide design and development.
- [Create a game design document](https://learn.unity.com/course/practical-game-accessibility/unit/project-pre-production/tutorial/create-a-game-design-document?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/project-pre-production/tutorial/create-a-game-design-document.md?language=en&version=2022.3)) — Define your game’s scope, build a game design document, and consider how user testing shapes development.
- [Create your production plan](https://learn.unity.com/course/practical-game-accessibility/unit/project-pre-production/tutorial/create-your-production-plan?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/project-pre-production/tutorial/create-your-production-plan.md?language=en&version=2022.3)) — Plan an accessible game production by applying accessibility guidelines and identifying key design resources.

### [Design and development](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development?language=en&version=2022.3)

In this project, you’ll explore and extend Out of Circulation as you work on your own game.

The tutorials are in a suggested sequence, but you can explore them in the way that works best for you. Each tutorial contains:

- An overview of our work on a specific system or feature, including the impact of user feedback.
- Discussion about key decisions that we made and why we made them.
- Guidance on how you can explore and extend what we created for Out of Circulation.
- Suggestions for ways you can apply what you’ve learned in your own game project.

- [Explore Out of Circulation](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development/tutorial/explore-out-of-circulation-1?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development/tutorial/explore-out-of-circulation-1.md?language=en&version=2022.3)) — Play the Out of Circulation build, inspect its Unity project, and see how to follow the Design and development tutorials.
- [Player movement](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development/tutorial/player-movement?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development/tutorial/player-movement.md?language=en&version=2022.3)) — Explore how input, animation, and navigation drive player movement and review accessibility considerations, including input remapping.
- [Camera system](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development/tutorial/camera-system?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development/tutorial/camera-system.md?language=en&version=2022.3)) — Learn how the Out of Circulation camera system works and evaluate accessibility options for your own game camera.
- [Conversation system](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development/tutorial/conversation-system?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development/tutorial/conversation-system.md?language=en&version=2022.3)) — Explore the Out of Circulation conversation system and assess accessibility needs for communication in your own game.
- [User interfaces (UI)](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development/tutorial/user-interfaces-ui?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development/tutorial/user-interfaces-ui.md?language=en&version=2022.3)) — Examine the user interface design and implementation in Out of Circulation and apply accessibility considerations to your own UI.
- [Audio](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development/tutorial/audio-54h?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development/tutorial/audio-54h.md?language=en&version=2022.3)) — Examine the audio design for Out of Circulation and assess accessibility needs for audio in your own game.
- [Important information](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development/tutorial/important-information-and-communication?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/design-and-development/tutorial/important-information-and-communication.md?language=en&version=2022.3)) — Explore communication and accessibility strategies used in Out of Circulation and apply them to your own game.

### [Continue your journey](https://learn.unity.com/course/practical-game-accessibility/unit/continue-your-journey?language=en&version=2022.3)

Production processes don’t end when you finish working on your game.In this final project, you’ll complete a project retrospective and prepare to share your game with a wider audience. You’ll also identify your next steps as a creator who prioritizes accessibility.

- [Complete a project retrospective](https://learn.unity.com/course/practical-game-accessibility/unit/continue-your-journey/tutorial/complete-a-project-retrospective?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/continue-your-journey/tutorial/complete-a-project-retrospective.md?language=en&version=2022.3)) — Analyze a sample project retrospective and apply the same process to evaluate and improve your own game.
- [Continue your learning journey](https://learn.unity.com/course/practical-game-accessibility/unit/continue-your-journey/tutorial/continue-your-learning-journey?language=en&version=2022.3) ([md](https://learn.unity.com/course/practical-game-accessibility/unit/continue-your-journey/tutorial/continue-your-learning-journey.md?language=en&version=2022.3)) — Prepare to share your finished game, reflect on your progress, and plan the next stage of your learning journey.
