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1782
Unity Essentials
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Foundational
+600 XP
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Designed for anyone new to Unity, this guided learning journey is your first step toward gaining the background, context, and skills you need to confidently create in the Unity Editor and bring your vision to life. Experience hands-on learning as you discover what’s possible with Unity and unlock free assets to support you in creating your best projects. Completing this Pathway will equip you with the foundation you need to further your learning and specialize in your area of interest.
1920
Junior Programmer
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Beginner
+3000 XP
12 Weeks
Welcome to Junior Programmer! Designed for anyone interested in learning to code or obtaining an entry-level Unity role, this pathway assumes a basic knowledge of Unity and has no math prerequisites. Junior Programmer prepares you to get Unity Certified so that you can demonstrate your job-readiness to employers.
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Description
UPR (Unity Profiling Reporting) 是Unity官方提供的性能分析和检测工具。欢迎大家使用和反馈!! 官方网站:https://upr.unity.cn
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睡醒的小伍狼
Admin
Dec 24, 2019
Pinned
如果勾选了Autoconnect Profiler选项,并且在开着editor的情况下使用UPR App或者UPR Desktop,可能出现NO_FRAME的情况。
请关闭Editor Profiler窗口,或者在不勾选Autoconnect Profiler选项时重新Build And Run,并重新使用UPR进行测试。
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11
0
11
vav
1
2 months ago
Reply
@Mxx
:只能测试APP吗
VR 头盔支持吗?
睡醒的小伍狼
8 months ago
Reply
@Mxx
:只能测试APP吗
启动UPR Desktop,启动windows exe程序,帖入session id,点击load,然后下拉选择player,开始测试
TengfeiLu
8 months ago
Reply
@Mxx
:只能测试APP吗
那请问如何测试windows的项目呢?使用手册中为何是使用手机呢??
睡醒的小伍狼
9 months ago
Reply
@Mxx
:只能测试APP吗
@Mxx
UPR Desktop支持所有平台的游戏测试
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p
phao5120
Mar 19, 2021
URPTool是不是不兼容之前的unity版本, 我们项目用的unity 2017.2.1p2 (64bit)
下面的图是报错, 有没有办法解决, 我们老项目不会升级用新的版本unity
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吴黎辉
Mar 3, 2021
请问一下,如果不打Development版本,是不是UPR会完全关闭,不占用任何内存以及性能消耗,谢谢。
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h
hp
Jan 15, 2021
我推测,Camera是先确定渲染顺序的,确定完顺序后,在渲染队列中看看哪些项可以合批。如果要渲染Canvas,Canvas内部先进行排序,然后Camera按照Canvas给的顺序进行渲染,然后相邻的合批。
不知道对不对?
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方
方丈
Dec 29, 2020
unity asset checker闪退
步骤:
1.下载解压unity-asset-checker-win-1.15.2
2.点击assetcheck.exe
3.出现窗口两秒后闪退(重复多次还是这样)
assetcheck.log
2020-12-29 09:12:37,426 INFO: Current version is 1.15.2
2020-12-29 09:12:37,427 INFO: {'action': 'check', 'projectId': None, 'config': 'config.yaml', 'project': '.', 'serverIp': None, 'uploadServer': None, 'browseServer': None, 'includePaths': None, 'excludePaths': None, 'platform': 'Android', 'groupReportByAsset': False, 'groupReportByRule': True, 'logFile': 'assetcheck.log', 'fixFile': 'fix_report.yaml', 'ruleReportFile': 'rule_report.yaml', 'assetReportFile': 'asset_report.yaml'}
2020-12-29 09:12:37,427 WARNING: No project id provided, report will not be uploaded to upr server
2020-12-29 09:12:37,429 INFO: projectSetting file not found, please check project
2020-12-29 09:12:37,429 INFO: Use assetcheck -h to see the help
是我还有哪里没有设置吗,还是操作步骤不对?
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1
zt
zhesi tong
2 months ago
先配置环境变量,把解压的文件夹路径加入path中,然后用cmd运行就完事了
睡醒的小伍狼
Admin
Dec 11, 2020
UPR更新日志 (2020-12-11)
- 支持2017.3+ rendering thread profiling数据收集
在创建测试session时,在高级设置中打开【捕捉Render线程】开关
- 新增线程时序图(CPU -> 线程时序)
样例报告:https://upr.unity.cn/sample/report/0487e05d-04f7-495c-9b90-54bbc6db2fe1#flameChart
- 支持WebGL测试
创建测试session时,在高级设置中打开【WebGL模式】开关
请配合最新版WinUPR/MacUPR进行使用
- 支持UPR Project删除
项目详情页面右上角【删除项目】
- WinUPR v2.7.0.0 发布
支持rendering thread数据收集
修复Windows exe游戏测时游戏闪退问题
支持WebGL测试
- MacUPR v1.4.0.0 发布
支持rendering thread数据收集
支持WebGL测试
- UPR Package v0.9.0发布
支持Shader变体检测
- 对象快照ShaderLab展示优化
点击对象快照左上角ShaderLab,下方列表会显示对象快照中所有的shader asset信息
样例报告:https://upr.unity.cn/sample/report/67a58837-e236-4c49-ae70-ff02327e98cc#objectSnapshot
- 项目页面新增Shader变体检测的UI显示
样例报告:https://upr.unity.cn/shader-variants-check/640225b8-8315-4dae-b2aa-c0482d66cd53
对象快照列表页可以绑定Shader变体检测结果,在对象快照详情页中可以查看shader的相关信息
- 部分报表页面tips的优化,新增曲线图功能tips
下期预告
- 集成systrace,显示游戏内所有线程运行状况
- UPR开发小组 敬上
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2
睡醒的小伍狼
2 months ago
Reply
@Roger
:请问一下WebGL的测试流程
创建测试session的时候,高级设置里面有一个webgl的选项,打开这个选项即可。后续的测试参考UPR Desktop的使用手册。 connect即将停用,后续请加QQ群1029672930参与讨论。
Roger
开发者
2 months ago
请问一下WebGL的测试流程
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Description
UPR (Unity Profiling Reporting) 是Unity官方提供的性能分析和检测工具。欢迎大家使用和反馈!! 官方网站:https://upr.unity.cn
Preferred Language
Chinese