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Description
This group is for anyone taking the Oculus & Unity: Design, Develop, and Deploy for VR Course. This community is for you to getShow more
Preferred Language
English
Rachel Pohl
Owner
Nov 13, 2019
Hello to all new learners joining this group!
Highlighting a few things about this course so everyone is aware:
- This course is designed for intermediate level developers with familiarity building in Unity, ideally with some VR experience too. If you’re brand new to game development or VR, we recommend taking an intro to Unity course and/or an intro to VR tutorial prior to taking this one.
- The course uses Unity 2018.4 LTS. It is focused on developing for Rift S, so we recommend using a Rift S, but the principles covered also apply to Oculus Quest.
- You can access additional support and submit your vertical slice to the Oculus Developer Support team for feedback here: https://developer.oculus.com/unity-learn-vr/
Happy learning!

developer.oculus.com
Unity Learn | Oculus
Joshuah Kusnerz
Game Developer
a year ago
Reply@Erno SoinilaThanks Rachel. I opened the ready made sample, switched platform to Oculus Quest and built it onto device. On the device I can only see one hand (the controller I used last) and the avatar fingers don't move. Also the teleporting does not work (no green lasso anywhere)... In fact all I can do with Quest is look at one paralyzed fingers hand at a time and walk(physically). I added an App-id to it but it did not fix it. Does anybody have the scene working on Oculus Quest (would be good xmas present ;-) ) ?
Hi Erno, Thank you for that information that will be helpful in troubleshooting this issue. Right now I'm waiting on a Quest to be delivered but shipping is taking longer than expected because of the holiday shipping delays. As soon as it arrives I'll dig into this issue and hope to get you a solution ASAP!
a year ago
Reply@Erno SoinilaThanks Rachel. I opened the ready made sample, switched platform to Oculus Quest and built it onto device. On the device I can only see one hand (the controller I used last) and the avatar fingers don't move. Also the teleporting does not work (no green lasso anywhere)... In fact all I can do with Quest is look at one paralyzed fingers hand at a time and walk(physically). I added an App-id to it but it did not fix it. Does anybody have the scene working on Oculus Quest (would be good xmas present ;-) ) ?
Ok, Using the Oculus->Tools->Create Store Compatible Android Manifest makes the unity build work directly on device (even though Build and Run then only builds it but does not run it). Still this is better than needing to build the Android Studio-project.
a year ago
Reply@Erno SoinilaThanks Rachel. I opened the ready made sample, switched platform to Oculus Quest and built it onto device. On the device I can only see one hand (the controller I used last) and the avatar fingers don't move. Also the teleporting does not work (no green lasso anywhere)... In fact all I can do with Quest is look at one paralyzed fingers hand at a time and walk(physically). I added an App-id to it but it did not fix it. Does anybody have the scene working on Oculus Quest (would be good xmas present ;-) ) ?
Also it worked with Unity 2019.2.13 f1. :-)
a year ago
Reply@Erno SoinilaThanks Rachel. I opened the ready made sample, switched platform to Oculus Quest and built it onto device. On the device I can only see one hand (the controller I used last) and the avatar fingers don't move. Also the teleporting does not work (no green lasso anywhere)... In fact all I can do with Quest is look at one paralyzed fingers hand at a time and walk(physically). I added an App-id to it but it did not fix it. Does anybody have the scene working on Oculus Quest (would be good xmas present ;-) ) ?
Would be nice if somebody knows how to get the line set from Unity directly onto device (however now I can go to holiday(Havanna) in good mood ... thanks all) :-)
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LP
Jan 29, 2021
Hello!

My name is Luke, I am putting together a team of developers for an open world fantasy RPG in VR/Desktop. We currently consist of two people.

We have access to $400+ in assets including Gaia and Gena Pro. We are currently looking for team members with any understanding of unity, and all will be compensated after release of the project.

The game will be open world, multiplayer, fantasy and (hopefully) survival. We are open to ideas and already know what we want to see. Compensation will be fair and impressive members will receive an invite to our upcoming tech-based LLC, with access to equity share and job positions.

This is an opportunity to grow and work for yourself. We want to create groundbreaking games. Email us at alariagame@gmail.com. Proof of work on other projects is a plus. Can't wait to hear from you!

G
Ghost
Jan 13, 2021
Hi, i want to find somebody who can help me by rigging one weapon and one character for VR, also syncing it on the network, i will do it for the rest of the weapons and characters, im using pun2, i have a pretty advanced project and a cool matchmaking that would definitely work fine for VR since current games have server browsers. If we could deploy my project to VR would be nice, people would like it i believe. Some UI tips, but mostly i would keep mine and make it raycastable. Anyone interested?

TM TECHNO
Nov 27, 2020
hi guys, i'm new here

c
cineruss
Jul 20, 2020
In Unit 4 on Locomotion, the instructor says to add the Vector2ToFloat script. I do not see this in my list...does anyone have any answers as to where to find this script?

c
8 months ago
Reply@Joshuah KusnerzHi @cineruss when Zinnia got updated some scripts got moved and are no longer accessible in the Project window easily. You can still add any script with the Add Component button in the Inspector though. Just select the Game Object in the Hierarchy that you want to add the script to and in the Inspector click the "Add Component" button. Type in the name of the script, it will show up in the pop up list and you can select it there!
Thanks @Joshuah Kusnerz will check that out and add.
Joshuah Kusnerz
Game Developer
8 months ago
Hi @cineruss when Zinnia got updated some scripts got moved and are no longer accessible in the Project window easily. You can still add any script with the Add Component button in the Inspector though. Just select the Game Object in the Hierarchy that you want to add the script to and in the Inspector click the "Add Component" button. Type in the name of the script, it will show up in the pop up list and you can select it there!
LD
Lauren Descher
Jun 3, 2020
Hi everyone! I am a Mac and Oculus Quest user.
one quick question. I see that this program is able to work with Oculus Quest, but i was wondering if i need a PC or can i build this on my Mac?

Brij Charan
Senior Software Engineer
9 months ago
Reply@Brij CharanHI Lauren, yes you can. I've done it all on Mac. The only thing you won't be able to do is Oculus 'link' cable work, you'd need windows for that. Try this course first: https://learn.unity.com/tutorial/get-started-with-vr-beginner-the-escape-room?projectId=5e4abf44edbc2a09bf60dceb Start the first lesson, 'Overview'. Follow all the steps, and lesson 8 will get to the quest specific settings.
no, the usb that comes with the quest, from what I understand is only suitable for charging. you'll need to buy a separate usb-c cable. I used a good quality usb-c cable, but you could go by the recommendations from oculus here: https://support.oculus.com/444256562873335/ Where they say: "Cable Requirements Oculus Link requires a high-quality USB cable. We recommend looking for a high-quality USB 3 C to C or USB A to C cable with proven performance. Keep in mind: The USB cable should be approximately 3 meters (10 feet) for an optimal and comfortable experience."
LD
9 months ago
Reply@Brij CharanHI Lauren, yes you can. I've done it all on Mac. The only thing you won't be able to do is Oculus 'link' cable work, you'd need windows for that. Try this course first: https://learn.unity.com/tutorial/get-started-with-vr-beginner-the-escape-room?projectId=5e4abf44edbc2a09bf60dceb Start the first lesson, 'Overview'. Follow all the steps, and lesson 8 will get to the quest specific settings.
is usb3 the same as a usb c that comes with the quest
Brij Charan
Senior Software Engineer
9 months ago
Reply@Brij CharanHI Lauren, yes you can. I've done it all on Mac. The only thing you won't be able to do is Oculus 'link' cable work, you'd need windows for that. Try this course first: https://learn.unity.com/tutorial/get-started-with-vr-beginner-the-escape-room?projectId=5e4abf44edbc2a09bf60dceb Start the first lesson, 'Overview'. Follow all the steps, and lesson 8 will get to the quest specific settings.
You don't need a link cable for that. The link cable is only to test desktop VR applications.
You're not doing that though, you're making mobile apps for the quest. So you just need a usb3 cable to upload them to the quest, then put on your quest and play your unity scene. Do the tutorial I linked you, it'll explain it all :)
LD
9 months ago
Reply@Brij CharanHI Lauren, yes you can. I've done it all on Mac. The only thing you won't be able to do is Oculus 'link' cable work, you'd need windows for that. Try this course first: https://learn.unity.com/tutorial/get-started-with-vr-beginner-the-escape-room?projectId=5e4abf44edbc2a09bf60dceb Start the first lesson, 'Overview'. Follow all the steps, and lesson 8 will get to the quest specific settings.
How am i supposed to look at what i am doing in VR if i cant open my unity stuff in My quest?
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Description
This group is for anyone taking the Oculus & Unity: Design, Develop, and Deploy for VR Course. This community is for you to getShow more
Preferred Language
English