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1395
Unity Essentials
Pathway
Foundational
+600 XP
2 Weeks
Designed for anyone new to Unity, this guided learning journey is your first step toward gaining the background, context, and skills you need to confidently create in the Unity Editor and bring your vision to life. Experience hands-on learning as you discover what’s possible with Unity and unlock free assets to support you in creating your best projects. Completing this Pathway will equip you with the foundation you need to further your learning and specialize in your area of interest.
1538
Junior Programmer
Pathway
Beginner
+3000 XP
12 Weeks
Welcome to Junior Programmer! Designed for anyone interested in learning to code or obtaining an entry-level Unity role, this pathway assumes a basic knowledge of Unity and has no math prerequisites. Junior Programmer prepares you to get Unity Certified so that you can demonstrate your job-readiness to employers.
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Guided learning experiences
Gain the Unity skills you need to advance your goals and bring your vision to life.
1395
Unity Essentials
Pathway
Foundational
+600 XP
2 Weeks
Designed for anyone new to Unity, this guided learning journey is your first step toward gaining the background, context, and skills you need to confidently create in the Unity Editor and bring your vision to life. Experience hands-on learning as you discover what’s possible with Unity and unlock free assets to support you in creating your best projects. Completing this Pathway will equip you with the foundation you need to further your learning and specialize in your area of interest.
1538
Junior Programmer
Pathway
Beginner
+3000 XP
12 Weeks
Welcome to Junior Programmer! Designed for anyone interested in learning to code or obtaining an entry-level Unity role, this pathway assumes a basic knowledge of Unity and has no math prerequisites. Junior Programmer prepares you to get Unity Certified so that you can demonstrate your job-readiness to employers.
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土豆相公
Apr 2, 2019
请问一下
1。UIWidgets,写游戏ui,是否合适?
2。UIWidgets像游戏一样每帧都在渲染吗?这样发热、耗电都很厉害。能做到像原生app的那种渲染方式吗?
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Nairu Fan
Staff
2 years ago
Unity connect developer
Kevin Gu
1. 合适的
我也想试试
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Kevin Gu
Staff
2 years ago
UIWidgets Developer
问晴
使用里面的demo看了下,drawcall感觉是只有在画新内容的时候会drawcall增加到几十,画完了之后会减小到很低的程度。比UGUI要节省好多。会不会产生在画新内容的时候卡一下的话,没测试过。总体程度要节省一些。
嗯嗯,之后会加动态framerate。不变的时候,framerate降低。改变的时候framerate提高
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问晴
2 years ago
使用里面的demo看了下,drawcall感觉是只有在画新内容的时候会drawcall增加到几十,画完了之后会减小到很低的程度。比UGUI要节省好多。会不会产生在画新内容的时候卡一下的话,没测试过。总体程度要节省一些。
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Kevin Gu
Staff
2 years ago
UIWidgets Developer
2. 如果UI不变的话 不会重画 所以不会很耗电
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Kevin Gu
Staff
2 years ago
UIWidgets Developer
1. 合适的
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