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Unity Essentials
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Foundational
+600 XP
2 Weeks
Designed for anyone new to Unity, this guided learning journey is your first step toward gaining the background, context, and skills you need to confidently create in the Unity Editor and bring your vision to life. Experience hands-on learning as you discover what’s possible with Unity and unlock free assets to support you in creating your best projects. Completing this Pathway will equip you with the foundation you need to further your learning and specialize in your area of interest.  
Junior Programmer
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Beginner
+3000 XP
12 Weeks
Welcome to Junior Programmer! Designed for anyone interested in learning to code or obtaining an entry-level Unity role, this pathway assumes a basic knowledge of Unity and has no math prerequisites. Junior Programmer prepares you to get Unity Certified so that you can demonstrate your job-readiness to employers.
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Julian Gold
May 12, 2020
If a wanted to pop up a mini-game during a normal level of my game, is there a good mechanism? Possibilities:

1. Have some hidden area of the game world where the minigame lives, swap camera and controls... somehow? Potential memory issues and architecturally a bit hacky.
2. Freeze the current game, cache its state, load in the mini-game scene, play it, reload the main game, refresh state. Likely performance issues, better code.
3. Some other cunningness I haven't considered?

Thanks!

Comments
Nicholas Sevilla
a year ago
Frustrated
I would simply use another Scene as the minigame, and then exit it. You could also have say, any benefits from winning or losing the minigame, be communicated back to your main game as well. Like a minipuzzle or a keylock that can open a door for example, like in several major games out there, who "zoom in" to a keylock that you have to pick, etc.
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Daniel Sanchez
a year ago
Unity Instructor - Narwhalcorn CEO
Actually loading a new scene inside your actual scene, Is pretty good. I encourauge you to try ir.
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