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Getting Started with Addressables

+60 XP
2 Hours10 Mins
In this project, you will receive an introduction to Unity’s Addressables system for live content management. You will learn what the Addressables system is, how it works, and how to set up and begin working with Addressables in your project.
Suggested Skill Level & Prerequisite Knowledge - It is expected participants should already have some understanding of the following:
  • Unity Editor Level: Intermediate
  • Addressables Level: Foundational
  • C# Scripting Level: Intermediate/Advanced
Project Objective
Throughout this project, you will learn how to:
  • Explain what Addressables system is and it fits into the wider Unity content management workflow.
  • Describe how referenced Assets can go between local and remote
  • Appreciate why Addressables are meant to be asynchronous
  • Install the Addressables package using Package Manager
  • Explore the Addressable Asset settings
  • Appreciate the role of Addressable profiles in Asset Management
  • Configure the build target of a profile
  • Configure the build and target paths of a profile
  • Assign Prefabs to be Addressable Assets.
  • Assign Prefabs to AssetReferences.
  • Spawn an object using AssetReferences
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Overview Video
Getting Started with Addressables Overview
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