---
title: "Creative Core: Audio Quiz"
content_type: quiz
url: "https://learn.unity.com/quiz/creative-core-audio-quiz?language=en"
language: en
difficulty: beginner
duration_minutes: 30
question_count: 10
correct_answers_to_pass: 8
unity_version:
  - "6.0"
  - "6.3"
supported_unity_versions:
  - name: "6.0"
    url: "https://learn.unity.com/quiz/creative-core-audio-quiz.md?language=en&version=6.0"
  - name: "6.3"
    url: "https://learn.unity.com/quiz/creative-core-audio-quiz.md?language=en&version=6.3"
  - name: "2022.3"
    url: "https://learn.unity.com/quiz/creative-core-audio-quiz.md?language=en&version=2022.3"
  - name: "2021.3"
    url: "https://learn.unity.com/quiz/creative-core-audio-quiz.md?language=en&version=2021.3"
available_languages:
  - name: "en"
    url: "https://learn.unity.com/quiz/creative-core-audio-quiz.md?language=en"
  - name: "es"
    url: "https://learn.unity.com/quiz/prueba-de-habilidades-basicas-para-creadores-artisticos-audio-1.md?language=es"
  - name: "ja"
    url: "https://learn.unity.com/quiz/creative-core-odeionoxiao-tesuto.md?language=ja"
last_updated: "2026-08-04T14:25:07.000Z"
---

# Creative Core: Audio Quiz

Check your understanding of how audio works and is used in Unity.

In this quiz, you will assess your knowledge of audio in Unity.

## Question 1

How many audio listeners should be present in a Unity scene? Select one answer.

_Select only one_

- Two
- As many as there are sound producing objects
- One for each directly interactable object
- One

## Question 2

 What is an example of non-diegetic sound in an interactive experience? Select one answer.

_Select only one_

- Wind blowing and other nature effect
- Footsteps
- Character dialogue
- Background music

## Question 3

When you import a supported audio file into a Unity project, what type of asset does Unity store it as? Select one answer.

_Select only one_

- Audio Module
- Audio Clip
- Audio Listener
- Audio Source

## Question 4

In a scene, you want an audio effect to play as soon as the player walks through a door. You’ve set up a trigger for this to happen, but as soon as you press play to test the experience, the audio plays even though the player is nowhere near the door. What might be the cause of this issue? Select one answer.

_Select only one_

- The collider isn’t set to OnTrigger.
- The audio source is set to loop.
- The audio source must be attached to the collider itself.
- Play on Awake is checked on the audio source.

## Question 5

What is the function of an audio source? Select one answer.

_Select only one_

- It is the audio reference added to a special effect volume, such as a reverb zone, and controls the properties of the effect.
- It is the master audio file, and can be edited and compressed to improve application optimization.
- It plays any 2D audio or 3D audio that is within its range.
- It handles the basic properties of an audio clip, such as priority and volume, and plays the clip in the scene.

## Question 6

What is spatial audio? Select one answer.

_Select only one_

- Audio that exists in a specific point in 3D space, and will sound different based on the listener’s proximity to the source of the sound.
- Audio that exists at a consistent volume regardless of where the listener is within a scene.
- Audio that only the user of the application can hear, which is often used to enhance the experience, such as a sound effect attached to a UI button.
- Audio that is “part of the world” of the scene that it’s in; for example, the sound of wind that blows through trees.

## Question 7

You’ve added an audio source to your scene of a car alarm going off, and you set the min and max distance appropriately. However, when you test your scene you can hear the car alarm at a high volume even though you’re well out of range. What is most likely to have occurred? Select one answer.

_Select only one_

- The volume rolloff was set to linear.
- The Bypass Effects property has been set to True on the audio source.
- The spatial blend hasn’t been set to 3D.
- The priority of the audio source has been set to 1.

## Question 8

What file type is best suited for longer audio sequences, such as background music for a desktop application? Select one answer.

_Select only one_

- AIFF
- MP3
- WAV
- FLAC

## Question 9

In an outdoor night scene you’ve created a soundscape using multiple ambient effects, one of which is of frog song. The frog song is a spatial audio effect, and the max distance is set to be right at the edge of a pond. However, even when the player is at the pond, the frog song is hard to hear over the other effects. What can be done to fix this issue without changing the overall soundscape? Select one answer.

_Select only one_

- Set the frog song priority to be lower than the other audio effects.
- Set the frog song audio source to be 2D.
- Increase the max distance of the frog song to far beyond the pond.
- Lower the volume on all of the other sound effects.

## Question 10

In your scene you have an audio source with a spatial blend set to 3D. You want the audio source to play at full volume when you’re directly next to it, but then fade out and eventually become silent after a certain distance. How do you accomplish this? Select one answer.

_Select only one_

- Set the Priority of the audio source to 0.
- Set the Rolloff Mode to Logarithmic rolloff.
- Set the Rolloff Mode to Linear rolloff.
- Set the Min and Max Distance to be very close to one another.
