---
title: "Creative Core: Camera Quiz"
content_type: quiz
url: "https://learn.unity.com/quiz/creative-core-camera-quiz?language=en"
language: en
difficulty: beginner
duration_minutes: 15
question_count: 7
correct_answers_to_pass: 5
unity_version:
  - "6.0"
  - "6.3"
supported_unity_versions:
  - name: "6.0"
    url: "https://learn.unity.com/quiz/creative-core-camera-quiz.md?language=en&version=6.0"
  - name: "6.3"
    url: "https://learn.unity.com/quiz/creative-core-camera-quiz.md?language=en&version=6.3"
  - name: "2022.3"
    url: "https://learn.unity.com/quiz/creative-core-camera-quiz.md?language=en&version=2022.3"
  - name: "2021.3"
    url: "https://learn.unity.com/quiz/creative-core-camera-quiz.md?language=en&version=2021.3"
available_languages:
  - name: "en"
    url: "https://learn.unity.com/quiz/creative-core-camera-quiz.md?language=en"
  - name: "es"
    url: "https://learn.unity.com/quiz/es-.md?language=es"
  - name: "ja"
    url: "https://learn.unity.com/quiz/creative-core-kamera-noxiao-tesuto.md?language=ja"
last_updated: "2026-08-04T14:25:08.000Z"
---

# Creative Core: Camera Quiz

Check your understanding of camera concepts and skills from the Creative Core: Camera mission.

In this quiz you’ll test the skills that you built while taking the Creative Core: Camera mission.

## Question 1

Which property determines the maximum distance a camera will render objects?

Select one answer:

_Select only one_

- Near clipping plane
- Projection
- Field of View
- Far clipping plane

## Question 2

Which of the following is true of orthographic cameras?

Select one answer:

_Select only one_

- They can only be used for 2D applications.
- They cannot render 3D meshes.
- They do not have a field of view.
- They do not have a near clipping plane.

## Question 3

You have added a new skybox to your scene. However, the Main Camera is only rendering a solid blue color. What is the issue that’s occurring?

Select one answer:

_Select only one_

- The background type of the Main Camera is set to Solid Color.
- The background type of the Main Camera is set to Uninitialized.
- The new skybox material isn’t using a Skybox Shader.
- The Main Camera’s Volume Mask is set to Nothing.

## Question 4

Which axis represents depth for a camera?

Select one answer:

_Select only one_

- Z
- Whatever direction the camera is facing
- Y
- X

## Question 5

A perspective camera has been added to a corridor scene in a fixed position. The positioning looks good, but its view is clipping through the walls of the corridor. Without changing the position of the camera, how can the view be altered so only the interior of the corridor can be seen?

Select one answer:

_Select only one_

- Decrease the Field of View.
- Increase the Near Clipping Plane.
- Decrease the Far Clipping Plane.
- Increase the Field of View.

## Question 6

You’re creating a 3D interactive experience that focuses on exploring an environment. The main character can be fully customized by the player with different costumes and accessories and has a complete suite of complex animations. What’s the best type of camera for this experience?

Select one answer:

_Select only one_

- First person
- Third person
- Top down
- Third person fixed

## Question 7

![](https://connect-mediagw.unity.com/h1/20211129/learn/images/b4cf5eaa-d9db-43f5-8c1d-b1b3f31fac7a_Camera_quiz.png)

Refer to the image above. Without moving the camera, how can the rendering problem with the player be addressed?

Select one answer:

_Select only one_

- Decrease the value of the Far Clipping Plane
- Adjust the Field of View
- Change the camera to orthographic
- Decrease the value of the Near Clipping Plane
