---
title: "Creative Core: Lighting quiz"
content_type: quiz
url: "https://learn.unity.com/quiz/creative-core-lighting-quiz?language=en"
language: en
difficulty: beginner
duration_minutes: 15
question_count: 5
correct_answers_to_pass: 4
unity_version:
  - "6.0"
  - "6.3"
supported_unity_versions:
  - name: "6.0"
    url: "https://learn.unity.com/quiz/creative-core-lighting-quiz.md?language=en&version=6.0"
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    url: "https://learn.unity.com/quiz/creative-core-lighting-quiz.md?language=en&version=6.3"
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    url: "https://learn.unity.com/quiz/creative-core-lighting-quiz.md?language=en&version=2022.3"
  - name: "2021.3"
    url: "https://learn.unity.com/quiz/creative-core-lighting-quiz.md?language=en&version=2021.3"
available_languages:
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    url: "https://learn.unity.com/quiz/creative-core-lighting-quiz.md?language=en"
  - name: "es"
    url: "https://learn.unity.com/quiz/prueba-de-habilidades-basicas-para-creadores-artisticos-iluminacion.md?language=es"
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    url: "https://learn.unity.com/quiz/creative-core-raiteingu-noxiao-tesuto.md?language=ja"
  - name: "ko"
    url: "https://learn.unity.com/quiz/creative-core-lighting-quiz.md?language=ko"
last_updated: "2026-08-04T14:25:11.000Z"
---

# Creative Core: Lighting quiz

Use this quiz to check your understanding of beginner lighting concepts in Unity.

In this quiz, you will assess your knowledge of beginner lighting in Unity.

## Question 1

Which of the following statements about real-time and baked lighting approaches are true? Select one answer.

_Select only one_

- Real-time lighting simulates light as it works in the real world. Baked lighting does not simulate light’s behavior in the real world.
- Only projects aiming for realistic lighting effects need to use real-time lighting.
- Unity calculates real-time lighting at runtime. Baked lighting is calculated in advance, and then the lighting data is applied at runtime.
- You need to use the Realtime Global Illumination system to create real-time lights.

## Question 2

What is lightmapping? Select one answer.

_Select only one_

- Lightmapping is the process of precalculating lighting data in a scene and storing it in a texture called a lightmap, so you can use it later.
- Lightmapping is the process of saving the lighting calculations that happen at runtime as a texture called a lightmap, so you can reuse this data later.
- Lightmapping is the process of creating the light sources in a scene that are necessary for full visibility.
- Lightmapping is the process of placing Light Probes throughout a scene to create a map of the space.

## Question 3

What is ambient light? Select all answers that apply.

_Select all correct answers_

- Ambient light is rarely the primary source of light, but it can be very useful when you’re fine-tuning the lighting in your scene.
- Ambient light is a problem that occurs when you have too many light sources in your scene.
- Ambient light is also known as diffuse environmental light.
- Ambient light is light that doesn’t come from a specific source object in the scene.

## Question 4

What is the cause of light leaks? Select one answer.

_Select only one_

- Light leaks are caused when light source intensity is set too high.
- Light leaks are caused when light can pass where it shouldn’t be present (which is often caused by gaps in geometry).
- Light leaks are caused when you add too many lights in a scene.

## Question 5

What is the role of the skybox in a scene? Select all answers that apply.

_Select all correct answers_

- Skyboxes can be used to produce a sky background for your scene.
- Skyboxes contribute to the direct lighting in a scene.
- Skyboxes can create a sense of depth, by including environmental features distant from the scene.
- Skyboxes contribute to ambient lighting in a scene.
