---
title: "Creative Core: UI quiz"
content_type: quiz
url: "https://learn.unity.com/quiz/creative-core-ui-quiz?language=en"
language: en
difficulty: beginner
duration_minutes: 20
question_count: 7
correct_answers_to_pass: 5
unity_version:
  - "6.0"
  - "2022.3"
  - "2021.3"
  - "6.3"
supported_unity_versions:
  - name: "6.0"
    url: "https://learn.unity.com/quiz/creative-core-ui-quiz.md?language=en&version=6.0"
  - name: "2022.3"
    url: "https://learn.unity.com/quiz/creative-core-ui-quiz.md?language=en&version=2022.3"
  - name: "2021.3"
    url: "https://learn.unity.com/quiz/creative-core-ui-quiz.md?language=en&version=2021.3"
  - name: "6.3"
    url: "https://learn.unity.com/quiz/creative-core-ui-quiz.md?language=en&version=6.3"
available_languages:
  - name: "en"
    url: "https://learn.unity.com/quiz/creative-core-ui-quiz.md?language=en"
  - name: "es"
    url: "https://learn.unity.com/quiz/prueba-de-habilidades-basicas-para-creadores-artisticos-interfaz-de-usuario.md?language=es"
  - name: "ja"
    url: "https://learn.unity.com/quiz/creative-core-ui-noxiao-tesuto.md?language=ja"
last_updated: "2026-08-04T14:25:11.000Z"
---

# Creative Core: UI quiz

Use this quiz to evaluate your knowledge of building user interfaces with Unity’s UGUI system.

In this quiz, you will assess your knowledge of creating user interfaces using Unity’s UGUI system.

## Question 1

When adding text to your user interface, which of the following could impact the accessibility of the project? Select all answers that apply.

_Select all correct answers_

- Font color
- Font size
- Word choice
- Font choice

## Question 2

True or False: User Interface (UI) design and User Experience (UX) design are two terms for the same thing.

_Select only one_

- True
- False

## Question 3

Which of the following are true about the Canvas GameObject?  Select all answers that apply.

_Select all correct answers_

- It is only possible to have one Canvas object in a scene.
- When you add a Canvas object, an EventSystem object is automatically added as well.
- The Canvas is the area that all UI elements should be inside.
- To appear in Game view, all UI objects (text, buttons, sliders, etc) must be children of a Canvas object.

## Question 4

The image below shows a button anchored to the bottom-right corner of the Canvas. What will happen if the screen is resized? Select one answer.

![Image from the Unity User Manual.](https://connect-mediagw.unity.com/h1/20211130/learn/images/652d1a2c-e6d1-49c3-abee-c8bb0aa22ab5_cc_ui_quiz_q4.png)

_Select only one_

- The button will always stay the same exact X and Y distance from that bottom-right corner.
- The button will stay the same proportional distance from the bottom-right corner, depending on the size of the screen.
- The button will get closer to the bottom-right corner if the screen is made smaller.
- The button will automatically jump to the bottom-right corner if something overlaps it.

## Question 5

You are creating a simulation where the user can pick up a 3D tablet in the scene, and then read text and press buttons on that tablet. Which Canvas Render Mode is appropriate for this situation? Select one answer.

_Select only one_

- Screen Space - Overlay
- World Space
- Screen Space - Camera
- Scene Space

## Question 6

Below is a screenshot from a Button component. What will happen when the button is clicked? Select one answer.

![](https://connect-mediagw.unity.com/h1/20211130/learn/images/af5dd929-0a1f-453c-b436-eddecf7318f0_cc_ui_quiz_q6.png)

_Select only one_

- The Text 1 and Text 2 objects will be set to active.
- The Text 1 object will be set to active and the Text 2 object will be set to inactive.
- The Text 1 and Text 2 objects will be set to inactive.
- Nothing will happen because it needs to be coded in a script in order to function.

## Question 7

Below is a screenshot from a Toggle component. What will happen when the toggle is enabled? Select one answer.

![](https://connect-mediagw.unity.com/h1/20211130/learn/images/ae4ec6bc-7052-4dff-8977-8cbb902dddd8_cc_ui_quiz_q7.png)

_Select only one_

- The Directional Light’s Light component will be enabled.
- The Directional Light’s Light component will be disabled.
- The entire Directional Light GameObject will be made inactive.
- Nothing will happen because there is no enabled checkbox shown.
