---
title: "Module 2 Assessment"
content_type: quiz
url: "https://learn.unity.com/quiz/module-2-assessment?language=en"
language: en
difficulty: beginner
question_count: 5
correct_answers_to_pass: 4
unity_version:
  - "2019.4"
supported_unity_versions:
  - name: "2019.4"
    url: "https://learn.unity.com/quiz/module-2-assessment.md?language=en&version=2019.4"
last_updated: "2026-08-04T14:25:15.000Z"
---

# Module 2 Assessment

Discover how to manage Unity packages, integrate 3D applications, reuse prefabs, and apply materials in your project.

In this module, you will learn about Unity packages and how to download them into your project. How to integrate with 3D applications, reuse assets as prefabs and apply materials to your objects.

## Question 1

What is the purpose of the Dependencies information within the Package Manager?

_Select only one_

-  It displays all the packages that you have installed
-  It lists all the current packages that rely on your chosen package
- It shows you all the other packages that will be installed along with your chosen package

## Question 2

What is the difference between the ASCII and binary export format when you convert a GameObject to a FBX Prefab variant?

_Select only one_

- ASCII files are quicker to load whereas binary files are larger
- ASCII files are larger and editable as text whereas binary keeps file sizes small

## Question 3

How can you integrate a Unity project with a 3D application, i.e. Maya?

_Select only one_

- Install Unity Integration within the Fbx Export window
- Reopen your project in Maya from the Unity Hub and click Export
- Run Component Updater within the Package Manager

## Question 4

Which of the following is a key advantage of using prefab assets?

_Select only one_

- Prefabs can be duplicated and used across multiple scenes
- Prefabs render faster than other GameObjects and use less CPU power
- Prefabs can use materials and meshes

## Question 5

How do you apply a material to your objects?

_Select only one_

- Right click on an object and choose Material > Apply
- Select the GameObject and in the Inspector window choose the Material component
- Drag and drop the material from the project window onto the required surface
