---
title: "Quiz - UI"
content_type: quiz
url: "https://learn.unity.com/quiz/quiz-ui?language=en"
language: en
difficulty: beginner
duration_minutes: 10
question_count: 13
correct_answers_to_pass: 9
unity_version:
  - "6.3"
supported_unity_versions:
  - name: "2022.3"
    url: "https://learn.unity.com/quiz/quiz-ui.md?language=en&version=2022.3"
  - name: "2022.2"
    url: "https://learn.unity.com/quiz/quiz-ui.md?language=en&version=2022.2"
  - name: "6.3"
    url: "https://learn.unity.com/quiz/quiz-ui.md?language=en&version=6.3"
last_updated: "2026-08-04T14:25:07.000Z"
---

# Quiz - UI

This quiz evaluates your understanding of Unit 5 concepts and best practices for designing UI in Unity.

This quiz will assess the knowledge and skills you gained over the course of this Unit 5 on UI.

## Question 1

9-slicing a UI element ensures that when resizing, the individual portions scale or tile independently, maintaining its proportional appearance.
What Unity tool could you use to 9-slice a UI element?

_Select only one_

- The Image Divider tool
- UI Creator Pro
- The Slicer tool
- The Sprite Editor

## Question 2

Which button property in Unity allows you to specify a function that will be called when the button is clicked?

_Select only one_

- Navigation
- Interactable
- OnClick
- Transition

## Question 3

Below is a screenshot from a Button component. What will happen when the button is clicked? Select one answer.

![](https://connect-mediagw.unity.com/h1/20230830/learn/images/998a6125-8086-4179-a762-cb5e5df66082_cc-ui-quiz-q6.png)

_Select only one_

- The Text 1 and Text 2 GameObjects will be set to active
- The Text 1 GameObject will be set to active and the Text 2 GameObject will be set to inactive
- The Text 1 and Text 2 GameObjects will be set to inactive
- Nothing will happen because it needs to be coded in a script in order to function

## Question 4

Which of the following is NOT an option for a Button’s Transition property?

_Select only one_

- Fade
- Animation
- Color Tint
- Sprite Swap

## Question 5

You are creating a simulation where the user can pick up a 3D tablet in the scene, and then read text and press buttons on that tablet. Which Canvas Render Mode is appropriate for this situation? Select one answer.

_Select only one_

- World space
- Screen space - Overlay
- Scene space
- Screen space - Camera

## Question 6

What kind of asset can you use for the Source Image property in the Image component?

_Select only one_

- Normal Map
- A Canvas
- Sprite
- An fbx

## Question 7

How is an anchor point represented in the Scene view?

_Select only one_

- The anchor point is made up of four individual triangular shapes pointing inwards, each of which can be moved independently
- A circular icon with a dot in the center
- A spiral icon that continuously rotates
- The Unity logo with a red rectangle around it

## Question 8

The image below shows a button anchored to the bottom-right corner of the Canvas. What will happen if the screen is resized? Select one answer.

![Image from the Unity User Manual](https://connect-mediagw.unity.com/h1/20230830/learn/images/bdd2d05d-14f9-4ce1-8f95-b7bad4364aba_cc-ui-quiz-q4.png)

_Select only one_

- The button will always stay the same exact X and Y distance from that bottom-right corner
- The button will get closer to the bottom-right corner if the screen is made smaller
- The button will automatically jump to the bottom-right corner if something overlaps it
- The button will stay the same proportional distance from the bottom-right corner, depending on the size of the screen

## Question 9

In the example settings background image shown below, what do the Anchors Min and Max properties in the Rect Transform component control?

![](https://connect-mediagw.unity.com/h1/20230830/learn/images/030e7383-649e-4605-b76c-82dc7fa23e5b_settings-background.png)

_Select only one_

- The transparency level of the object
- The rotation of the object around its pivot point
- The positioning and stretching of the object within its parent container
- The scale of the object along the x-axis

## Question 10

What is the purpose of the Pivot property in Unity's Rect Transform component?

_Select only one_

-  To toggle whether or not an object has a pivoting animation applied to it
- To define the point around which a UI element's position, rotation, and scaling are applied
-  To control whether or not a UI element is allowed to rotate
-  To define the color of an object relative to its parent object

## Question 11

True or false: The UI below could have been created using the text settings below.

![](https://connect-mediagw.unity.com/h1/20230830/learn/images/fe67f4fd-5263-47af-916a-97f7731c9353_textmeshpro-component.png)

_Select only one_

- True
- False

## Question 12

In the Slider component, what does the **Value** property control?

![](https://connect-mediagw.unity.com/h1/20230830/learn/images/a22a4b36-7969-4fb0-9ffb-dc00bdaab8e2_slider-component.png)

_Select only one_

- ​​The current or starting value of the slider
- The maximum value that the slider can have
- The minimum value that the slider can have
- The step size by which the slider value changes

## Question 13

Given that user interfaces are inherently 2D, what is the primary method used in 2D Unity projects to control the visual stacking order of **World Space UI** elements, distinguishing them from traditional 3D depth?

_Select only one_

- Using **Screen Space - Camera** render mode with a depth buffer.
- Adjusting the Z-axis position in the **Transform component** for precise depth.
- Applying a custom shader to each **UI** element to define its render priority.
- Configuring the **Sorting Layer** and **Order in Layer** properties in the **Canvas** component.
