---
title: "Running your course"
content_type: quiz
url: "https://learn.unity.com/quiz/running-your-course?language=en"
language: en
difficulty: beginner
duration_minutes: 5
question_count: 5
correct_answers_to_pass: 4
unity_version:
  - "2022.3"
  - "2022.2"
supported_unity_versions:
  - name: "2022.3"
    url: "https://learn.unity.com/quiz/running-your-course.md?language=en&version=2022.3"
  - name: "2022.2"
    url: "https://learn.unity.com/quiz/running-your-course.md?language=en&version=2022.2"
last_updated: "2026-08-04T14:25:08.000Z"
---

# Running your course

This quiz checks your understanding of Unity instructional design, grading, assessment, and troubleshooting strategies.

In this quiz, you will demonstrate your knowledge of Unity instructional best practices, grading and assessment strategies, troubleshooting, and how you will employ these in your course.

## Question 1

Which of the following are true about troubleshooting Unity?

_Select all correct answers_

- When a course is structure appropriately, troubleshooting can largely be avoided
- It is helpful to have a troubleshooting process for learners to follow when they get stuck
- Rubber ducky debugging is the practice by which you speak to a Rubber ducky about your troubleshooting issue in hopes that the answer will make itself clear
- AI, google, forums, and other humans can all be helpful when troubleshooting

## Question 2

Project-based learning works well in Unity courses. Which of the following is the best project setup?

_Select only one_

- Whole-class projects because they operate similar to a creative studio
- Small group projects because they allow students to specialize but also experience a few different roles
- Individual projects because they allow students to learn every aspect of the development process
- Any of the above, whichever best fits your course

## Question 3

Unity Play, Itch.io and GameJolt are examples of what?

_Select only one_

- Markets to find and download 3D assets
- Free hosting services where students can share their Unity projects
- Databases of Made with Unity content
- Version control software

## Question 4

Which of the following are recommended strategies for differentiating within a Unity classroom?

_Select all correct answers_

- Group students into project groups based on their differentiated
  strengths
- Encourage students to iterate on a project if they finish early
- Enable students to self-pace
- Build autonomy into projects
- Assign different Unity versions to different students depending on their needs

## Question 5

Which of the following are recommended strategies for co-learning within a Unity classroom?

_Select all correct answers_

- Return regularly to Unity Learn and other resources for upskilling
- Demonstrate your learning out loud as you talk through a troubleshooting or research scenario
- Act as a guide and connector rather than an expert
- Celebrate the collective, differentiated expertise among your learners
