---
title: "Unit 4 - Quiz"
content_type: quiz
url: "https://learn.unity.com/quiz/unit-4-quiz?language=en"
language: en
difficulty: beginner
duration_minutes: 15
question_count: 3
correct_answers_to_pass: 2
unity_version:
  - "2019.4"
supported_unity_versions:
  - name: "2019.4"
    url: "https://learn.unity.com/quiz/unit-4-quiz.md?language=en&version=2019.4"
available_languages:
  - name: "en"
    url: "https://learn.unity.com/quiz/unit-4-quiz.md?language=en"
  - name: "ja"
    url: "https://learn.unity.com/quiz/unit-4-quiz-jp.md?language=ja"
  - name: "ko"
    url: "https://learn.unity.com/quiz/danweon-4-kwijeu.md?language=ko"
last_updated: "2026-08-04T14:25:12.000Z"
---

# Unit 4 - Quiz

This quiz checks your understanding of Unit 3 topics, including animation and both generic and humanoid rigs.

This quiz will assess your knowledge topics covered Unit 3 including animation, and generic and humanoid rigs.

## Question 1

How do you create a Master Timeline?

_Select only one_

- Create an empty GameObject, and rename it to Master Timeline. From the Top Menu Dropdown, select: Windows > Sequencing > Timeline, and then select the Create Button, to create a Director component and a Timeline asset.
- Create an empty GameObject, and rename it to Master Timeline. From the Top Menu Dropdown, select: Windows > Master Timeline, and then select the Create Master Timeline Button.
- From the Top Menu Dropdown, select: GameObject > Create Empty, rename it to Master Timeline. Next, drag and drop the Master Timeline GameObject into the Project Window to save it as a Master Prefab.
- With the Scene window in focus, right-click to create a new Master Timeline. Select to adjust its Z axis, scaled up to 10. Scrub along the newly created Master Timeline by navigating left or right.

## Question 2

What would most likely have a Generic Rig?

_Select only one_

- The Timeline itself. With a rig attached, the Timeline can animate a character model.
- A customized 3D game character model asset, typically a car, that can animate along a path in the X, Y, or Z direction.
- Any 3D game character model asset, which generically represents a human or biped. This can include a person or an upright walking robot with arms and legs.
- Any 3D game character model asset that might not necessarily walk on two legs, such as a dog or cat.

## Question 3

How is a Humanoid Rig Applied?

_Select only one_

- The Character_GamerGirl_01 asset’s Humanoid Rig is applied after the character has been added to the Scene. With the character GameObject selected in the Hierarchy window, select to adjust the Rig’s X, Y, or Z values for position and scale, to match the character’s size and location.
- With the Dog or Cat Character asset selected in the Project window, select the rig settings in the Inspector window. Set the Animation Type to Humanoid, and then select the Apply button.
- With the Character_GamerGirl_01 asset selected in the Project window, select the rig settings in the Inspector window. Set the Animation Type to Humanoid, and then select the Apply button.
- With the Character_Tourist_01 asset selected in the Project window, click and drag the asset into your scene. Fine-tune the rig adjustment settings in the Scene window, by applying any pose transformations. Further modify the Humanoid Rig, using Probuilder.
