---
title: "Unit 6 - Quiz"
content_type: quiz
url: "https://learn.unity.com/quiz/unit-6-quiz?language=en"
language: en
difficulty: beginner
duration_minutes: 15
question_count: 3
correct_answers_to_pass: 2
unity_version:
  - "2020.2"
  - "2020.1"
  - "2019.4"
  - "2019.3"
supported_unity_versions:
  - name: "2020.2"
    url: "https://learn.unity.com/quiz/unit-6-quiz.md?language=en&version=2020.2"
  - name: "2020.1"
    url: "https://learn.unity.com/quiz/unit-6-quiz.md?language=en&version=2020.1"
  - name: "2019.4"
    url: "https://learn.unity.com/quiz/unit-6-quiz.md?language=en&version=2019.4"
  - name: "2019.3"
    url: "https://learn.unity.com/quiz/unit-6-quiz.md?language=en&version=2019.3"
available_languages:
  - name: "en"
    url: "https://learn.unity.com/quiz/unit-6-quiz.md?language=en"
  - name: "ja"
    url: "https://learn.unity.com/quiz/unit-6-quiz-jp.md?language=ja"
  - name: "ko"
    url: "https://learn.unity.com/quiz/danweon-6-kwijeu.md?language=ko"
last_updated: "2026-08-04T14:25:12.000Z"
---

# Unit 6 - Quiz

Test your understanding of Unit 6 concepts, including lighting and post-processing.

This quiz will assess your knowledge topics covered Unit 6 including lighting and Post Processing.

## Question 1

What type of light is best suited for a Scene in Unity depicting a stadium — whose properties are bright and luminous — and will cast the best quality shadows possible?

_Select only one_

- The Directional Light that is automatically preloaded in a new Scene by default.
- A Spot Light with Range set to 90, Intensity set to 55, and Shadow Type set to Soft Shadows.
- Point Lights along a ceiling row with Range set to 2.5, Intensity set to 8, and

  Shadow Type set to No Shadows.
- A Spot Light, with Range set to 900, Intensity set to 550, and the Shadow Type set to Hard Shadows.

## Question 2

Which of the following best describes a Volume Override?

_Select only one_

- Scheduled backups stored on a local volume inside the Assets folder.
- Fog applied to the Lighting Settings with the Calculation Mode set to Exponential Squared.
- Global Lighting Prefabs that take priority over (override) a Light’s Volume.
- Post-processing effects applied to a Volume component.

## Question 3

What is the best method for applying Depth of Field to a Camera’s shot?

_Select only one_

- Parent a Cinemachine Camera to an Empty GameObject and then create 11 subfolders, each containing a designated Prefab that numerically corresponds to a wider aperture opening. Finally, animate the folders set to Loop Play.
- First add a Camera GameObject to a Scene. With the Camera selected in the Hierarchy window, add a Volume component to it from the Inspector. Next, select the Add Override button and then select Post Processing. Finally, select Depth of Field.
- Open the Main Camera from the Project window’s Assets folder by double-clicking, or selecting the Open button from the Inspector and then searching for Depth of Field in the Animator window.
- Create a Track Group in the Timeline and then create a Sub-Group. Then apply an Animation Track and select the Record button. Finally, enable the Vignette Override and record a Vignette to increase over time.
