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OOP Zoo Animal Project
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This project demonstrates the four core OOP principles using a simple Zoo Animal game in Unity.
Animals (Monkey, Elephant, Lion) inherit from a base Animal class.
Constructors show polymorphism through different sounds and names.
Encapsulation is implemented with private fields and public properties.
Abstraction is shown in the shared Animal constructor and in the manager method that uses the abstracted interface.
The game allows selecting an animal and displaying its sound in a game scene.
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