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Challenge: Complete a cinematic lighting study (Forest)
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I created a small scene, inspired by a screenshot from the Zelda game Twilight Princess.

There's a small volumetric fog effect and a configurable Skybox, both free assets from the Asset Store.

There's a small clearing with a Spot Light to simulate more direct sunlight. There's also an area with many trees providing shade to create a dark area and place a small light source on the ground.

Both light sources are covered by a Light Probe Group so the lighting is mixed (real-time and baked).

I wanted to add volumetric light that passed through the trees, but the time required to achieve this forced me to leave it for a next opportunity.
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