---
title: "GPU Driven Rendering"
content_type: tutorial
url: "https://learn.unity.com/tutorial/gpu-driven-rendering?language=en"
language: en
difficulty: beginner
duration_minutes: 10
unity_version:
  - "6.0"
supported_unity_versions:
  - name: "6.0"
    url: "https://learn.unity.com/tutorial/gpu-driven-rendering.md?language=en&version=6.0"
last_updated: "2026-08-04T14:25:04.000Z"
---

# GPU Driven Rendering

Discover how GPU Driven Rendering uses GPU Instanced Drawing and GPU Occlusion Culling to improve rendering performance.

GPU Driven Rendering allows for various performance enhancements, thanks to new features like GPU Instanced Drawing and GPU Occlusion Culling. GPU Instanced Drawing can be used to render identical meshes in the same draw call, while GPU Occlusion Culling offloads tasks from the CPU when determining what is and isn’t visible.

## 1. GPU Driven Rendering

[Video](https://connect-mediagw.unity.com/h1/20241016/videos/079da327-be4e-467d-9fe7-8557aa7e2830_M1-01_-_GPU_Driven_Rendering.mp4) ([Transcript (en)](https://connect-mediagw.unity.com/h1/20241017/56102237-4ce5-4036-a0e3-e303bdc58212_M1_01_GPU_Driven_Rendering.vtt))
