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Color, Detail, and PBR in Substance Designer - Part 2

Tutorial
Beginner
+10 XP
35 Mins
(21)
Overview
Summary
This second part of the tutorial shows you how to create unique roughness information from your textures. You will also learn how to export Substance graphs into bitmap textures that you can then use inside of Unity.
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Last updated: November 05, 2019
2018.1
Language
English
Color, Detail, and PBR in Substance Designer - Part 2