---
title: "Create an Inventory System in DOTS"
content_type: tutorial
url: "https://learn.unity.com/tutorial/create-an-inventory-system-in-dots?language=en"
language: en
difficulty: intermediate
unity_version:
  - "6.0"
  - "6.0"
supported_unity_versions:
  - name: "6.0"
    url: "https://learn.unity.com/tutorial/create-an-inventory-system-in-dots.md?language=en&version=6.0"
last_updated: "2026-08-04T14:22:26.000Z"
---

# Create an Inventory System in DOTS

Build a DOTS-based inventory system with ECS components, efficient queries, UI integration, and performance-focused patterns.

In this webinar, we will build a complete inventory system using Unity's Data-Oriented Technology Stack (DOTS), inspired by the grid-based mechanics found in V Rising. We will cover ECS component architecture, efficient data queries, UI integration patterns, and performance optimization techniques specific to inventory management systems.

**Session objectives:**

- Design ECS components for items, inventory slots, and container systems using data-oriented principles.
- Implement core inventory operations including item addition, removal, stacking, and grid-based placement logic.
- Integrate DOTS systems with Unity's UI frameworks for responsive inventory interfaces.
- Apply performance optimization strategies for large-scale inventory operations and real-time updates.
- Develop extensible patterns that support advanced features like auto-sorting, item categories, and multiplayer synchronization.

## Watch the session

[Video](https://connect-mediagw.unity.com/h1/20250731/videos/a8fc0011-7da1-4d20-a037-79913ebcd419_GMT20250724-150127_Recording_1920x1080.mp4)
