---
title: "プロパティの作成"
content_type: tutorial
url: "https://learn.unity.com/tutorial/creating-properties-jp?language=ja"
language: ja
difficulty: intermediate
duration_minutes: 5
unity_version:
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supported_unity_versions:
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    url: "https://learn.unity.com/tutorial/creating-properties-jp.md?language=ja&version=2019.3"
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    url: "https://learn.unity.com/tutorial/creating-properties-jp.md?language=ja&version=2019.2"
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    url: "https://learn.unity.com/tutorial/creating-properties-jp.md?language=ja&version=2017.3"
  - name: "2017.2"
    url: "https://learn.unity.com/tutorial/creating-properties-jp.md?language=ja&version=2017.2"
  - name: "2017.1"
    url: "https://learn.unity.com/tutorial/creating-properties-jp.md?language=ja&version=2017.1"
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    url: "https://learn.unity.com/tutorial/creating-properties-jp.md?language=ja&version=5.x"
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    url: "https://learn.unity.com/tutorial/creating-properties-jp.md?language=ja&version=4.x"
last_updated: "2026-08-04T14:22:25.000Z"
---

# プロパティの作成

クラスのメンバー変数へのアクセスを制御するプロパティの定義方法を学びます。

プロパティを作成して、クラスのメンバー変数（フィールド）にアクセスする方法を学びます。

## プロパティ

[Video](http://www.youtube.com/watch?v=HzIqrlSbjjU)

**Player クラスのコード**

```csharp
using UnityEngine;
using System.Collections;

public class Player
{
    //メンバー変数は
 //フィールドとして参照できます。
    private int experience;

    //経験は基本的な財産です
    public int Experience
    {
        get
        {
            //他のコード
            return experience;
        }
        set
        {
            //他のコード
            experience = value;
        }
    }

    //レベルは、経験値
 //ポイントをプレーヤーのレベルに自動的に変換するプロパティです
    public int Level
    {
        get
        {
            return experience / 1000;
        }
        set
        {
            experience = value * 1000;
        }
    }

    //これは自動実装された
 //プロパティの例です
    public int Health{ get; set;}
}
```


**Game クラスのコード**

```csharp
using UnityEngine;
using System.Collections;

public class Game : MonoBehaviour 
{
    void Start () 
    {
        Player myPlayer = new Player();

        //プロパティは変数と同じように使用できます
        myPlayer.Experience = 5;
        int x = myPlayer.Experience;
    }
}
```
