---
title: "Creating Properties"
content_type: tutorial
url: "https://learn.unity.com/tutorial/creating-properties?language=en"
language: en
difficulty: intermediate
duration_minutes: 5
unity_version:
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  - "2017.2"
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  - "5.x"
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supported_unity_versions:
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    url: "https://learn.unity.com/tutorial/creating-properties.md?language=en&version=2019.3"
  - name: "2019.2"
    url: "https://learn.unity.com/tutorial/creating-properties.md?language=en&version=2019.2"
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    url: "https://learn.unity.com/tutorial/creating-properties.md?language=en&version=2018.1"
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    url: "https://learn.unity.com/tutorial/creating-properties.md?language=en&version=2017.4"
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    url: "https://learn.unity.com/tutorial/creating-properties.md?language=en&version=2017.3"
  - name: "2017.2"
    url: "https://learn.unity.com/tutorial/creating-properties.md?language=en&version=2017.2"
  - name: "2017.1"
    url: "https://learn.unity.com/tutorial/creating-properties.md?language=en&version=2017.1"
  - name: "5.x"
    url: "https://learn.unity.com/tutorial/creating-properties.md?language=en&version=5.x"
  - name: "4.x"
    url: "https://learn.unity.com/tutorial/creating-properties.md?language=en&version=4.x"
last_updated: "2026-08-04T14:22:25.000Z"
---

# Creating Properties

Learn how to define properties that provide controlled access to member variables in a C# class.

How to create properties to access the member variables (fields) in a class.

## Properties

[Video](https://connect-mediagw.unity.com/h1/20220110/videos/6d6ac085-fd15-4c4a-805a-03f80061c622_U_Intermediate_1_Properties.mp4) ([Transcript (en)](https://connect-mediagw.unity.com/h1/20220111/b941a7ee-38a7-4989-afa2-d6313aafbbb5_I_01_Properties.vtt))

**Player**

```csharp
using UnityEngine;
using System.Collections;

public class Player
{
    //Member variables can be referred to as
    //fields.
    private int experience;

    //Experience is a basic property
    public int Experience
    {
        get
        {
            //Some other code
            return experience;
        }
        set
        {
            //Some other code
            experience = value;
        }
    }

    //Level is a property that converts experience
    //points into the leve of a player automatically
    public int Level
    {
        get
        {
            return experience / 1000;
        }
        set
        {
            experience = value * 1000;
        }
    }

    //This is an example of an auto-implemented
    //property
    public int Health{ get; set;}
}
```


**Game**

```csharp
using UnityEngine;
using System.Collections;

public class Game : MonoBehaviour 
{
    void Start () 
    {
        Player myPlayer = new Player();

        //Properties can be used just like variables
        myPlayer.Experience = 5;
        int x = myPlayer.Experience;
    }
}
```
