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Custom Render Passes with LWRP

Tutorial
Intermediate
+10 XP
25 Mins
Overview
Live
Summary
The Lightweight Render Pipeline (LWRP) is a legacy subset of Unity’s new Scriptable Render Pipeline implemented in version 2018.3. It enables users to extend Unity’s graphics pipeline with customized graphical effects, lending itself to artistically driven projects. Unlike ordinary shaders and effects, these passes are not camera dependent and can persist throughout the entire project without the need to set them up individually for each Scene.
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Last updated: December 12, 2020
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Custom Render Passes with LWRP