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Custom Render Passes with LWRP

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Intermediate
25 Mins
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Summary
The Lightweight Render Pipeline (LWRP) is a legacy subset of Unity’s new Scriptable Render Pipeline implemented in version 2018.3. It enables users to extend Unity’s graphics pipeline with customized graphical effects, lending itself to artistically driven projects. Unlike ordinary shaders and effects, these passes are not camera dependent and can persist throughout the entire project without the need to set them up individually for each Scene.
Recommended Unity versions
2018.1 - 2019.2
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English
Tutorial
Custom Render Passes with LWRP
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Custom Render Passes with LWRP