---
title: "デリゲート"
content_type: tutorial
url: "https://learn.unity.com/tutorial/delegates-jp?language=ja"
language: ja
difficulty: intermediate
duration_minutes: 5
unity_version:
  - "2019.3"
  - "2019.2"
  - "2019.1"
  - "2018.4"
  - "2018.3"
  - "2018.2"
  - "2018.1"
  - "2017.4"
  - "2017.3"
  - "2017.2"
  - "2017.1"
  - "5.x"
  - "4.x"
supported_unity_versions:
  - name: "2019.3"
    url: "https://learn.unity.com/tutorial/delegates-jp.md?language=ja&version=2019.3"
  - name: "2019.2"
    url: "https://learn.unity.com/tutorial/delegates-jp.md?language=ja&version=2019.2"
  - name: "2019.1"
    url: "https://learn.unity.com/tutorial/delegates-jp.md?language=ja&version=2019.1"
  - name: "2018.4"
    url: "https://learn.unity.com/tutorial/delegates-jp.md?language=ja&version=2018.4"
  - name: "2018.3"
    url: "https://learn.unity.com/tutorial/delegates-jp.md?language=ja&version=2018.3"
  - name: "2018.2"
    url: "https://learn.unity.com/tutorial/delegates-jp.md?language=ja&version=2018.2"
  - name: "2018.1"
    url: "https://learn.unity.com/tutorial/delegates-jp.md?language=ja&version=2018.1"
  - name: "2017.4"
    url: "https://learn.unity.com/tutorial/delegates-jp.md?language=ja&version=2017.4"
  - name: "2017.3"
    url: "https://learn.unity.com/tutorial/delegates-jp.md?language=ja&version=2017.3"
  - name: "2017.2"
    url: "https://learn.unity.com/tutorial/delegates-jp.md?language=ja&version=2017.2"
  - name: "2017.1"
    url: "https://learn.unity.com/tutorial/delegates-jp.md?language=ja&version=2017.1"
  - name: "5.x"
    url: "https://learn.unity.com/tutorial/delegates-jp.md?language=ja&version=5.x"
  - name: "4.x"
    url: "https://learn.unity.com/tutorial/delegates-jp.md?language=ja&version=4.x"
last_updated: "2026-08-04T14:21:46.000Z"
---

# デリゲート

デリゲートを作成して使用し、C# スクリプトに複雑で動的な挙動を追加する方法を学びます。

デリゲートを作成および使用して、スクリプトに複雑で動的な機能を提供する方法を学びます。

## デリゲート

[Video](http://www.youtube.com/watch?v=VgwP1uXNnCw)

**DelegateScript クラスのコード**

```csharp
using UnityEngine;
using System.Collections;


public class DelegateScript : MonoBehaviour 
{    
    delegate void MyDelegate(int num);
    MyDelegate myDelegate;


    void Start () 
    {
        myDelegate = PrintNum;
        myDelegate(50);

        myDelegate = DoubleNum;
        myDelegate(50);
    }

    void PrintNum(int num)
    {
        print ("Print Num: " + num);
    }

    void DoubleNum(int num)
    {
        print ("Double Num: " + num * 2);
    }
}
```

**MulticastScript クラスのコード**

```csharp
using UnityEngine;
using System.Collections;

public class MulticastScript : MonoBehaviour 
{
    delegate void MultiDelegate();
    MultiDelegate myMultiDelegate;


    void Start () 
    {
        myMultiDelegate += PowerUp;
        myMultiDelegate += TurnRed;

        if(myMultiDelegate != null)
        {
            myMultiDelegate();
        }
    }

    void PowerUp()
    {
        print ("Orb is powering up!");
    }

    void TurnRed()
    {
        renderer.material.color = Color.red;
    }
}
```
