---
title: "Destroy 関数"
content_type: tutorial
url: "https://learn.unity.com/tutorial/destroy-guan-shu?language=ja"
language: ja
difficulty: beginner
duration_minutes: 5
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last_updated: "2026-08-04T14:22:47.000Z"
---

# Destroy 関数

Destroy() 関数でランタイム中にゲームオブジェクトやコンポーネントを削除する方法を学びます。

Destroy() 関数を使ってランタイムにゲームオブジェクトやコンポーネントを削除する方法を学びます。

本チュートリアルは [Beginner Scripting プロジェクト](https://learn.unity.com/project/beginner-gameplay-scripting)に含まれています。

前のチュートリアルは：[Linear Interpolation](https://learn.unity.com/tutorial/linear-interpolation?projectId=5c8920b4edbc2a113b6bc26a)

次のチュートリアルは：[GetButton and GetKey](https://learn.unity.com/tutorial/getbutton-and-getkey?projectId=5c8920b4edbc2a113b6bc26a)

## 1. Destroy 関数

[Video](http://www.youtube.com/watch?v=pRDj3jss5t8)

## **DestroyBasic**

```csharp
using UnityEngine;
using System.Collections;

public class DestroyBasic : MonoBehaviour
{
    void Update ()
    {
        if(Input.GetKey(KeyCode.Space))
        {
            Destroy(gameObject);
        }
    }
}
```

## **DestroyOther**

```csharp
using UnityEngine;
using System.Collections;

public class DestroyOther : MonoBehaviour
{
    public GameObject other;
    
    
    void Update ()
    {
        if(Input.GetKey(KeyCode.Space))
        {
            Destroy(other);
        }
    }
}
```

## **DestroyComponent**

```csharp
using UnityEngine;
using System.Collections;

public class DestroyComponent : MonoBehaviour
{
    void Update ()
    {
        if(Input.GetKey(KeyCode.Space))
        {
            Destroy(GetComponent<MeshRenderer>());
        }
    }
}
```
