---
title: "Cómo habilitar y deshabilitar componentes"
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language: es
difficulty: beginner
duration_minutes: 5
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last_updated: "2026-08-04T14:22:11.000Z"
---

# Cómo habilitar y deshabilitar componentes

Aprende a habilitar y deshabilitar componentes mediante scripts durante el runtime dentro del proyecto Scripting para principiantes.

Cómo habilitar y deshabilitar componentes a través de un _script_ durante el _runtime_.

Este tutorial está incluido en el proyecto [_Scripting_ para principiantes. ](https://learn.unity.com/project/scripting-para-principiantes)

Previo: [Matemáticas para vectores](https://learn.unity.com/tutorial/matematicas-para-vectores?language=es&publish=true)

Siguiente:  Cómo activar GameObjects

## 1. Cómo habilitar y deshabilitar componentes

[Video](http://www.youtube.com/watch?v=PCdg3cnQfZ4)

```csharp
using UnityEngine;
using System.Collections;

public class EnableComponents : MonoBehaviour
{
    private Light myLight;
    
    
    void Start ()
    {
        myLight = GetComponent<Light>();
    }
    
    
    void Update ()
    {
        if(Input.GetKeyUp(KeyCode.Space))
        {
            myLight.enabled = !myLight.enabled;
        }
    }
}
```
