---
title: "Install ProBuilder"
content_type: tutorial
url: "https://learn.unity.com/tutorial/install-probuilder?language=en"
language: en
difficulty: foundational
duration_minutes: 5
supports_all_unity_versions: true
last_updated: "2026-10-06T19:46:12.000Z"
---

# Install ProBuilder

Learn how to install ProBuilder and open it in the Unity Editor so you can begin blocking out 3D levels.

In this tutorial, you'll learn how to install and start ProBuilder in the Unity Editor.

## 1. The Editor environment

![2023.2a HDRP](https://connect-mediagw.unity.com/h1/20230421/learn/images/9752f90e-b8d0-483a-9e87-a8376d85d30e_A00.png)

 This content is based on the **2023.2a HDRP** environment. The ProBuilder package is not greatly impacted by the editor version, so select whichever version you prefer.

However, keep in mind that ProBuilder is currently installed through the Package Manager, so use an Editor version that supports the Package Manager feature.

## 2. Install the ProBuilder package

![](https://connect-mediagw.unity.com/h1/20230405/learn/images/1708dc7c-1d8f-4bd1-8af7-b069bea548a4_A02.png)

 To install the ProBuilder package, follow these instructions:

**1.**  Open the Package Manager by going to **Window** > **Package Manager**.

**2.**  Change the **In Project** to **Unity Registry** to switch to the official Unity package list.

**3.**  Locate and select the **ProBuilder** package item, then select the **Install** button.

## 3. Install a compatible version of the Render Pipeline

![](https://connect-mediagw.unity.com/h1/20230405/learn/images/cd48f540-f81f-41e2-8928-fc8c430668b9_A04.png)

When you work with ProBuilder, the shaders of the default materials are in a build-in (Legacy) render pipeline version. If your project environment is set to SRP (UPR and HDRP), you’ll need additional installation.

After installing **ProBuilder**, the **Samples** tab is added to the ProBuilder package in the Package Manager. Select this tab and install the correct support needed for the render pipeline of your project. The new materials will be set as default after installation.

![HDRP](https://connect-mediagw.unity.com/h1/20230421/learn/images/7f985982-4dcc-4d2d-a00e-201aa2460b70_A03.png)

## 4. Set up the ProBuilder window

![](https://connect-mediagw.unity.com/h1/20230405/learn/images/972b7a52-c58e-4201-8b59-6c0181bd9618_A07.png)

To work with ProBuilder, you need to open the **ProBuilder** window first. To open the **ProBuilder** window, navigate to **Tools** > **ProBuilder** > **ProBuilder Window**.

![ProBuilder Window (Text Mode)](https://connect-mediagw.unity.com/h1/20230405/learn/images/8da0c6c8-82bf-4562-83a7-bd01d4a3b698_A08.png)

When you open the **ProBuilder** window, you’ll see the list of tools available. If you prefer, you can switch these names to icons by selecting the **More** (**⋮**) button  followed by **Use Icon Mode**.

![](https://connect-mediagw.unity.com/h1/20230405/learn/images/d72f4bd9-7ac8-488b-81ec-e39f5f271bc1_A09.png)

![ProBuilder Window (Icon Mode)](https://connect-mediagw.unity.com/h1/20230405/learn/images/d544dac0-c491-4dd1-8014-db8fe752bef0_A10.png)

## 5. Preparing ProBuilder

![](https://connect-mediagw.unity.com/h1/20230421/learn/images/d0111b6d-53e0-4ff9-86a9-49c0e6163f4c_A07.png)

Now that you have correctly set up **ProBuilder** in your project, you can fix your **ProBuilder** window to the right side of the screen to have easier access to the 3D modeling tools in the future.
