---
title: "Lab 2 - New Project with Primitives"
content_type: tutorial
url: "https://learn.unity.com/tutorial/lab-2-new-project-with-primitives?language=en"
language: en
difficulty: beginner
duration_minutes: 60
unity_version:
  - "6.0"
  - "6.3"
supported_unity_versions:
  - name: "6.0"
    url: "https://learn.unity.com/tutorial/lab-2-new-project-with-primitives.md?language=en&version=6.0"
  - name: "6.3"
    url: "https://learn.unity.com/tutorial/lab-2-new-project-with-primitives.md?language=en&version=6.3"
  - name: "2022.3"
    url: "https://learn.unity.com/tutorial/lab-2-new-project-with-primitives.md?language=en&version=2022.3"
  - name: "2021.3"
    url: "https://learn.unity.com/tutorial/lab-2-new-project-with-primitives.md?language=en&version=2021.3"
available_languages:
  - name: "en"
    url: "https://learn.unity.com/tutorial/lab-2-new-project-with-primitives.md?language=en"
  - name: "es"
    url: "https://learn.unity.com/tutorial/laboratorio-2-nuevo-proyecto-con-elementos-primitivos.md?language=es"
  - name: "ja"
    url: "https://learn.unity.com/tutorial/lab-2-new-project-with-primitives-jp.md?language=ja"
  - name: "ko"
    url: "https://learn.unity.com/tutorial/silseub-2-peurimitibeureul-sayonghaneun-sae-peurojegteu.md?language=ko"
last_updated: "2026-08-04T14:22:34.000Z"
---

# Lab 2 - New Project with Primitives

Set up a new project using primitive objects and colored materials to block out your scene and frame the camera.


**Overview:**

You will create and set up the project that will soon transform into your very own Personal Project. For now, you will use “primitive” shapes (such as spheres, cubes, and planes) as placeholders for your objects so that you can add functionality as efficiently as possible without getting bogged down by graphics. To make it clear which object is which, you will also give each object a unique colored material.

**Project Outcome:**

All key objects are in the scene as primitive objects with the camera positioned properly for your project type.

Overview: [Video](https://connect-mediagw.unity.com/h1/20241208/videos/11a72af1-4c6c-4e48-a572-018363aa3774_CWC_U2_Lab2_Intro_U6.mp4) ([Transcript (en)](https://connect-mediagw.unity.com/h1/20241208/57894d5c-230d-4f0c-9f04-c2a02643f4f6_CWC_U2_Lab2_Intro_U6.mp4.vtt))

## 1. Create a new Unity Project and rename your scene 

Just like we did with the Prototype, the first thing we need to do is create a new blank project

[Video](https://connect-mediagw.unity.com/h1/20241208/videos/18de5e55-9fb1-4d8d-9114-2b74ac6cc9bb_CWC_U2_Lab2_S1_U6.mp4) ([Transcript (en)](https://storage.googleapis.com/learn-platform-bucket-production/tutorial/58200a85-4943-4fbc-8932-a8d41e4ae2c5/versions%5B_key==%22kL3i86RLKUqjp47ECSHozA%22%5D.sections%5B_key==%22u6X2hMV4GZ96GPitLOSKJ2%22%5D.body%5B_key==%22u6X2hMV4GZ96GPitLOSKNK%22%5D.subtitles/Unit%202%20-%20Lab%202%20-%201.%20Create%20a%20new%20Unity%20Project%20and%20rename%20your%20scene_20260623_003442.vtt))

1.  [Create a new Unity project](https://learn.unity.com/tutorial/explore-the-unity-hub#694187f90ee6cf905aae55fe) called “Personal Project” using the **3D template** and setting the location to the “**Create with Code**” folder
2. After Unity opens, select your custom **Layout**
3. In the Project window, _Assets > Scenes_, rename “**SampleScene**” to “My Game”

## 2. Create a background plane

To orient yourself in the scene and not feel like you’re floating around in mid-air, it’s always good to start by adding a background / ground object

[Video](https://connect-mediagw.unity.com/h1/20241208/videos/a2d0807b-0fe6-4c90-9f45-cc895d9686eb_CWC_U2_Lab2_S2_U6.mp4) ([Transcript (en)](https://storage.googleapis.com/learn-platform-bucket-production/tutorial/58200a85-4943-4fbc-8932-a8d41e4ae2c5/versions%5B_key==%22kL3i86RLKUqjp47ECSHozA%22%5D.sections%5B_key==%22u6X2hMV4GZ96GPitLOSKve%22%5D.body%5B_key==%22u6X2hMV4GZ96GPitLOSKzw%22%5D.subtitles/CWC_Lab2.S2_20260505_043034.srt))

1. In the Hierarchy, _Right-click > 3D Object > **Plane**_ to add a plane to your scene
2. In the Plane’s Inspector, in the top-right of the Transform component, click on the three dots icon **_> Reset_**
   **Note**: the three dots will appear as a gear icon in older versions of Unity.
3. Increase the **XYZ scale** of the plane to (5, 1, 5)
4. Adjust your position in Scene view so you have a good view of the Plane

## 3. Create primitive Player with a new material

Now that we have the empty plane object set up, we can add the star of the show: the player object

[Video](https://connect-mediagw.unity.com/h1/20241208/videos/2259f177-d173-46cd-9ddc-35db3a90eb9a_CWC_U2_Lab2_S3_U6.mp4) ([Transcript (en)](https://storage.googleapis.com/learn-platform-bucket-production/tutorial/58200a85-4943-4fbc-8932-a8d41e4ae2c5/versions%5B_key==%22kL3i86RLKUqjp47ECSHozA%22%5D.sections%5B_key==%22u6X2hMV4GZ96GPitLOSLaP%22%5D.body%5B_key==%22u6X2hMV4GZ96GPitLOSLeh%22%5D.subtitles/Unit%202%20-%20Lab%202%20-%203.%20Create%20primitive%20Player%20with%20a%20new%20material%20%20_20260623_002443.vtt))

1. In the Hierarchy, _Right-click > 3D Object > **Sphere**_**,** then rename it “Player”
2. In Assets, _Right-click > Create > **Folder**_ named “Materials”
3. Inside “Materials”, _Right-click > Create > **Material**_ and rename it “Blue”
4. In Blue’s Inspector, click on the **color** box and change it to a blue
5. **Drag** the material from your Assets onto the Player object

![](https://connect-mediagw.unity.com/h1/20241208/learn/images/822375ca-b82a-4c84-a8c0-a5b73011838b_ColorBox.png)

## 4. Position camera based on project type

Now that we have the player in there, we need the best view of it, depending on our type of project

[Video](https://connect-mediagw.unity.com/h1/20241208/videos/b8d32ec9-137d-4434-a3cb-17c420ba17a1_CWC_U2_Lab2_S4_U6.mp4) ([Transcript (en)](https://storage.googleapis.com/learn-platform-bucket-production/tutorial/58200a85-4943-4fbc-8932-a8d41e4ae2c5/versions%5B_key==%22kL3i86RLKUqjp47ECSHozA%22%5D.sections%5B_key==%22u6X2hMV4GZ96GPitLOSMac%22%5D.body%5B_key==%22u6X2hMV4GZ96GPitLOSMeu%22%5D.subtitles/Unit%202%20-%20Lab%202%20-%204.%20Position%20camera%20based%20on%20project%20type%20%20_20260623_002509.vtt))

1. For a **top-down** game, position the camera at (0, 10, 0) directly over the player and rotate it 90 degrees on the **X axis**
2. For a **side-view** game, rotate the **Plane** by -90 degrees on the **X axis**
3. For an **third-person** view game, move the camera up on the **Y and Z axes** and increase its **rotation on the X axis**

## 5. Enemies, obstacles, projectiles & materials

Now that we know how to make primitives, let’s go ahead and make one for each object in our project

[Video](https://connect-mediagw.unity.com/h1/20241208/videos/b30e3c5c-56b5-40ce-9eaa-7185bc036c17_CWC_U2_Lab2_S5_U6.mp4) ([Transcript (en)](https://storage.googleapis.com/learn-platform-bucket-production/tutorial/58200a85-4943-4fbc-8932-a8d41e4ae2c5/versions%5B_key==%22kL3i86RLKUqjp47ECSHozA%22%5D.sections%5B_key==%22u6X2hMV4GZ96GPitLOSNUO%22%5D.body%5B_key==%22u6X2hMV4GZ96GPitLOSNYg%22%5D.subtitles/Unit%202%20-%20Lab%202%20-%205_20260623_002537.%20Enemies,%20obstacles,%20projectiles%20))

1. In the Hierarchy, create new **Cubes**, **Spheres**,  and **Capsules** for all other main objects, **renaming** them, **repositioning** them, and **scaling** them
2. In your Materials folder, create **new materials** for as many colors as you have unique objects, editing their color to match their name, then **apply** those materials to your objects
3. Position all of your objects in locations relative to each other that make sense

**Tip:** In newer versions of Unity, you can set the scale on all axes at once by toggling the Enabled Constrained Proportions icon.

![](https://connect-mediagw.unity.com/h1/20231214/learn/images/c2f44eba-5971-4f3b-9463-5ca844720e89_image.png)

## 6. Export a Unity Package backup file

Since we’re going to be putting our hearts and souls into this project, it’s always good to make backups

[Video](https://connect-mediagw.unity.com/h1/20241208/videos/ce9f315f-db05-4cfe-a759-c652c37570a3_CWC_U2_Lab2_S6_U6.mp4) ([Transcript (en)](https://storage.googleapis.com/learn-platform-bucket-production/tutorial/58200a85-4943-4fbc-8932-a8d41e4ae2c5/versions%5B_key==%22kL3i86RLKUqjp47ECSHozA%22%5D.sections%5B_key==%22u6X2hMV4GZ96GPitLOSOQJ%22%5D.body%5B_key==%22u6X2hMV4GZ96GPitLOSOUb%22%5D.subtitles/Unit%202%20-%20Lab.2%20-%206.%20Export%20a%20Unity%20Package%20backup%20file%20%20_20260623_002604.vtt))

1. **Save** your Scene
2. In the Project window, Right-click on the _“Assets” folder > **Export Package**_, then click Export
3. Create a **new “Backups” folder** in your Personal Project folder, then **save** it with your name and the version number (e.g. Carl_V0.1.unitypackage”)

## 7. Lesson Recap

## New progress

- New project for your Personal Project
- Camera positioned and rotated based on project type
- All key objects in scene with unique materials

## New concepts & skills:

- Primitives
- Create new materials
- Export Unity packages
