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title: "Look At 関数"
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difficulty: beginner
duration_minutes: 5
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last_updated: "2026-08-04T14:23:18.000Z"
---

# Look At 関数

LookAt 関数を使って 1 つの GameObject の Transform を別のオブジェクトの方向へ常に向ける方法を習得します。

LookAt 関数を使って、ゲームオブジェクトのトランスフォームを別のオブジェクトのトランスフォームに合わせる方法を学びます。

本チュートリアルは [Beginner Scripting プロジェクト](https://learn.unity.com/project/beginner-gameplay-scripting)に含まれています。

前のチュートリアルは：[Translate and Rotate](https://learn.unity.com/tutorial/translate-and-rotate?projectId=5c8920b4edbc2a113b6bc26a)

次のチュートリアルは：[Linear Interpolation](https://learn.unity.com/tutorial/linear-interpolation?projectId=5c8920b4edbc2a113b6bc26a)

## 1. Look At 関数

[Video](http://www.youtube.com/watch?v=cAAqf5J7_9w)

## CameraLookAt

```csharp
using UnityEngine;
using System.Collections;

public class CameraLookAt : MonoBehaviour
{
    public Transform target;
    
    void Update ()
    {
        transform.LookAt(target);
    }
}
```
