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last_updated: "2026-08-04T14:23:18.000Z"
---

# Look At

Learn how to use the LookAt function so one GameObject’s Transform faces another within the beginner scripting project.

如何使用 LookAt 函数使一个游戏对象的变换组件面向另一个游戏对象的变换组件。

本教程包含在“[初级编程](https://learn.unity.com/project/chu-ji-bian-cheng?language=zh)”项目中。

上一教程：[Translate 和 Rotate](https://learn.unity.com/tutorial/translate-he-rotate?language=zh&projectId=5e3afd88edbc2a2998252c77)

下一教程：[线性插值](https://learn.unity.com/tutorial/xian-xing-cha-zhi?language=zh&projectId=5e3afd88edbc2a2998252c77)

## 1. Look At

[Video](https://connect-mediagw.unity.com/h1/20200206/videos/312739bb-f29e-44c6-b866-36204856013c_13_C__LookAt_in_Unity!___Beginner_Scripting_Tutorial.mp4) ([Transcript (zh_cn)](https://connect-mediagw.unity.com/h1/20200206/d97dd1b0-5f66-4e0f-a0ec-20147593be87_13_C__LookAt_in_Unity____Beginner_Scripting_Tutorial___Chinese.vtt))

## CameraLookAt

```csharp
using UnityEngine;
using System.Collections;

public class CameraLookAt : MonoBehaviour
{
    public Transform target;
    
    void Update ()
    {
        transform.LookAt(target);
    }
}
```
