---
title: "Look At"
content_type: tutorial
url: "https://learn.unity.com/tutorial/look-at-s?language=en"
language: en
difficulty: beginner
duration_minutes: 5
unity_version:
  - "2021.3"
supported_unity_versions:
  - name: "2021.3"
    url: "https://learn.unity.com/tutorial/look-at-s.md?language=en&version=2021.3"
available_languages:
  - name: "en"
    url: "https://learn.unity.com/tutorial/look-at-s.md?language=en"
  - name: "es"
    url: "https://learn.unity.com/tutorial/look-at-mirar-hacia.md?language=es"
  - name: "ja"
    url: "https://learn.unity.com/tutorial/look-at-guan-shu.md?language=ja"
  - name: "ko"
    url: "https://learn.unity.com/tutorial/lookat-jl.md?language=ko"
  - name: "zh-cn"
    url: "https://learn.unity.com/tutorial/look-at-s-1.md?language=zh-cn"
last_updated: "2026-10-07T22:05:55.000Z"
---

# Look At

Learn to use the LookAt function so one GameObject’s Transform always faces another in your scene.

How to make a game object's transform face another's by using the LookAt function.

Previous: [Translate and Rotate](https://learn.unity.com/tutorial/translate-and-rotate?projectId=5c8920b4edbc2a113b6bc26a)

Next: [Linear Interpolation](https://learn.unity.com/tutorial/linear-interpolation?projectId=5c8920b4edbc2a113b6bc26a)

## 1. Look At

[Video](https://connect-mediagw.unity.com/h1/20220104/videos/1cac1fe0-f30b-49f7-a0c0-cde11a1a33f8_U_Beginner_13_LookAt.mp4)

## CameraLookAt

```csharp
using UnityEngine;
using System.Collections;

public class CameraLookAt : MonoBehaviour
{
    public Transform target;
    
    void Update ()
    {
        transform.LookAt(target);
    }
}
```
