---
title: "Object Pooling"
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difficulty: beginner
duration_minutes: 50
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last_updated: "2026-08-04T14:24:53.000Z"
---

# Object Pooling

Learn object pooling concepts and build a reusable pooler to replace frequent instantiation and destruction in your projects.

You may have made games in the past that created and destroyed a lot of items (such as bullets or enemies). What you may not have known is that the act of instantiating and destroying are inefficient and can slow your projects down. This recorded live session from April 2014 looks at a new way of handling this: object pooling. Tune in to learn the concepts of object pooling as well as how to build a generic pooler object that can be used in all of your projects.

## 1. Object Pooling - April 2014 Live Training

[Video](http://www.youtube.com/watch?v=9-zDOJllPZ8)
