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Post Processing Effects: Tone Mapping

Tutorial
Beginner
+10 XP
10 Mins
(24)
Overview
Summary
Tonemapping is the process of mapping color values from high dynamic range (HDR) to low dynamic range (LDR). In Unity, this means that for most platforms, the arbitrary 16-bit floating-point color values will be mapped to traditional 8-bit values.
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Last updated: October 12, 2020
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Post Processing Effects: Tone Mapping