---
title: "ResetFlower(), GetFlowerFromNectar(), Awake() & Start()"
content_type: tutorial
url: "https://learn.unity.com/tutorial/resetflower-getflowerfromnectar-awake?language=en"
language: en
difficulty: intermediate
duration_minutes: 10
unity_version:
  - "2019.3"
supported_unity_versions:
  - name: "2019.3"
    url: "https://learn.unity.com/tutorial/resetflower-getflowerfromnectar-awake.md?language=en&version=2019.3"
available_languages:
  - name: "en"
    url: "https://learn.unity.com/tutorial/resetflower-getflowerfromnectar-awake.md?language=en"
  - name: "ja"
    url: "https://learn.unity.com/tutorial/resetflower-getflowerfromnectar-awake-to-start-guan-shu.md?language=ja"
last_updated: "2026-08-04T14:22:15.000Z"
---

# ResetFlower(), GetFlowerFromNectar(), Awake() & Start()

Create three core functions for the FlowerArea class to support its behavior.

In this tutorial you will learn how to create three different functions for the FlowerArea class.

## 1. ResetFlower(), GetFlowerFromNectar(), Awake() & Start()

[Video](https://connect-mediagw.unity.com/h1/20200527/videos/59abcd0d-14b5-4c61-afa9-78a6bb44685e_02_flowerarea.cs_03.mp4) ([Transcript (en)](https://connect-mediagw.unity.com/h1/20200720/4da8e080-669c-48d5-b539-f83eaaeab24d_02_flowerarea_2.vtt))
