Àdam Carballo
I've been developing in Unity since 2012. Used UnityScript/JavaScript for about a year until switching to C#. Both 2D and 3D projects. I developed mainly for desktop (Windows by default, but adapted games to Linux and Mac) and I also worked with Android and IOS, including ports. I’ve been in many programmer roles, including gameplay, UI implementation, SDK implementation, API implementation (third party & custom) and Unity Editor scripting (Editor Tools).
Ljubljana, Slovenia
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