Jorrit de Vries
I am Jorrit de Vries (1977), a developer with a passion for creating fun, beautiful and playful applications, preferably with a form of storytelling. I have developed games for web and mobile, created 3D games for Het Stedelijk Museum, did R&D work using Kinect & mobile devices and have worked on pet projects, such as an abstraction layer for haptic interfaces - Falcon, PHANToM Omni - to be used in Ogre3D apps, as well as the foundation of a multi-threaded game engine for learning purposes.
Amsterdam, Netherlands
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