Ozgur Pektas
A freelance 3D developer/artist and coder. I have been working on visual arts as a photographer for 6 years which gave me deep control on Photoshop. Last year I started to design 3d models for my own game and I created content in 6 months which you can find in my projects. All the models I create contains high-res maps such diffuse, specular and normal maps. So far I created low-polly Mechs, weapons and hangar (Battle robots) on Maya which are rigged and animated by myself.
İstanbul, Turkey
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