Michelle Martin
I've been working as a software developer in the gaming industry for 10+ years. While I especially like animation related work, I'm usually a generalist. I've worked on AAA first person shooters, VR simulation for military training and casual mobile games; and have written shaders, coded gameplay and done UI scripting. I have experience with all major 3D engines, from Unity to Unreal and CryENGINE. The work I am most proud of is also the smallest project I've ever done. It's an accessibility plugin for Unity, which allows developers to make their games accessible for the blind. (It's available in the Asset Store if you want to check it out)
Orlando, United States
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