Allen A.
Kicking ass in everything I do -- is my personal goal in life. I am a multi-faceted professional with over 18 years of design experience in nearly all areas of gamedev, with a focus in artistry toward the aspects of a game that bring life and mood to its world as well as immersion to the intended narrative design, via game mechanics, play concepts, artistry, animation, marketing -- and especially execution. Although I started gamedev in the role of both artist and programmer, these roles were taken on out of necessity and in spite of my true passion being in the overall execution of all these elements in harmony with one another. I have done 2d, 3d, and everything in-between -- and mastered workflows in all of them. This includes animation, which is my favorite role of them all. Game concepting and level design are my second and third favorite roles.
Alexandria, United States
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